I am a strategic technical leader with over 23 years in the games industry, specializing in the development and delivery of casual, AA mobile and VR titles. I design and evolve scalable, maintainable systems using SOLID principles and design patterns to minimize technical debt and accelerate production cycles. I have a proven track record of leading multi-disciplinary engineering teams (5–10+ members), fostering a culture of technical excellence through rigorous code reviews, mentorship, and streamlined art-to-engine pipelines. I translate complex product requirements into clear Technical Design Documents (TDDs) to ensure 100% alignment between Art and Engineering, and I drive strategic debt management to keep projects healthy.

Francisco García Castellanos

I am a strategic technical leader with over 23 years in the games industry, specializing in the development and delivery of casual, AA mobile and VR titles. I design and evolve scalable, maintainable systems using SOLID principles and design patterns to minimize technical debt and accelerate production cycles. I have a proven track record of leading multi-disciplinary engineering teams (5–10+ members), fostering a culture of technical excellence through rigorous code reviews, mentorship, and streamlined art-to-engine pipelines. I translate complex product requirements into clear Technical Design Documents (TDDs) to ensure 100% alignment between Art and Engineering, and I drive strategic debt management to keep projects healthy.

Available to hire

I am a strategic technical leader with over 23 years in the games industry, specializing in the development and delivery of casual, AA mobile and VR titles. I design and evolve scalable, maintainable systems using SOLID principles and design patterns to minimize technical debt and accelerate production cycles.

I have a proven track record of leading multi-disciplinary engineering teams (5–10+ members), fostering a culture of technical excellence through rigorous code reviews, mentorship, and streamlined art-to-engine pipelines. I translate complex product requirements into clear Technical Design Documents (TDDs) to ensure 100% alignment between Art and Engineering, and I drive strategic debt management to keep projects healthy.

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Experience Level

Expert
Expert
Expert
Expert

Language

Spanish; Castilian
Fluent
English
Fluent

Work Experience

Lead Unity Developer at BKOOL
February 1, 2021 - Present
Led the mobile evolution of the simulator, optimizing performance on mid-range devices with custom shader development to reduce thermal throttling by ~20% and improve FPS stability. Architected a core framework using Unity Addressables enabling 100% remote deployment of new assets without client updates. Directed a team of 5-10 engineers, translating product requirements into Technical Design Documents to ensure 100% alignment between Art and Engineering. Implemented regular code reviews and established naming conventions, increasing sprint velocity by 15% and onboarding efficiency. Instituted a 'Technical Debt Day' allocating 10% of sprint time for refactoring, reducing legacy bottlenecks by 30%. Built recruitment pipelines with technical assessments that cut time-to-hire by 25%.
Lead Unity Developer at LABCAVE
January 1, 2019 - January 1, 2021
Designed and deployed a proprietary narrative storytelling framework, accelerating the production lifecycle for 'soap opera' style titles by 40%. Developed high-fidelity gameplay prototypes that contributed to securing publishing deals and investor funding. Analyzed studio-wide project requirements to optimize resource allocation, ensuring narrative titles met target release windows.
Technical Director at LAIKA GAMES
July 1, 2016 - December 1, 2018
Directed end-to-end development of Battle Star Arena, managing the project from concept to global launch. Reported to stakeholders on technical KPIs, aligning engine development with critical business growth goals. Built interactive, high-fidelity gameplay prototypes used to pitch for and secure capital from publishers.
Lead Unity Developer at EREPUBLIK LABS
March 1, 2014 - June 1, 2016
VR innovation lead for first-generation Oculus, Gear VR, and DayDream initiatives, establishing early-market presence. Led a mentorship program with bi-weekly 1:1s, achieving 100% retention. Instituted 'Game Jam Day' initiatives, converting 3 prototypes into studio-published hits. Spearheaded company-wide migration to Unity, standardizing the technology stack across all global studios.
Development Director (IOS & GAMES) at STARTCAPPS
February 1, 2012 - February 1, 2014
Owned the architectural roadmap for the division, preemptively identifying and mitigating scaling bottlenecks. Directed recruitment and hiring strategies, scaling the engineering department to meet increased project capacity demands.
Senior Game Developer at ZED
October 1, 2003 - January 1, 2012
Legacy transformation of BREW department and management of the high-stakes transition of legacy technologies to modern mobile operating systems. Optimized and eliminated performance bottlenecks for social, iOS and Android titles. Ported and developed games for early mobile ecosystems (J2ME, Symbian, Doja), supporting hundreds of device profiles.
Software Architect (R&D) at VISA
September 1, 2002 - September 1, 2003
Developed a high-security application to manage lifecycle and personalization of multi-application Smart Cards. Created comprehensive technical design documents, developer tutorials, and architectural diagrams to support R&D scalability. Led system migration by re-engineering legacy financial applications to modern architectural frameworks.

Education

Master’s Degree in Computer Science and Engineering at Escuela Politécnica Superior (Universidad Autónoma de Madrid)
January 1, 1997 - January 1, 2002

Qualifications

Certified Scrum Master (CSM)
January 11, 2030 - March 21, 2026

Industry Experience

Gaming, Software & Internet, Media & Entertainment

Experience Level

Expert
Expert
Expert
Expert

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