I’m Michael Ross, a Systems Engineer specializing in platform, infrastructure, and graphics with deep expertise in low-level runtime development, GPU programming, and cross-language interoperability. I’m comfortable operating at any layer of the stack, from mixed-volatile embedded hardware and kernel-adjacent diagnostics to bindless Vulkan renderers and unsafe C# runtimes.
I have a strong track record shipping production systems under constraint, diagnosing deeply embedded bugs without tooling access, and building infrastructure others rely on without notice. I’m seeking senior roles in the NYC/NJ/Philadelphia metro areas focused on systems, platform, or GPU infrastructure.
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