I’m a dedicated and creative 3D artist and video editor with a passion for building realistic and stylized assets for virtual environments, product visualization, and animation. I enjoy pushing the boundaries of tools like Blender, Maya, 3ds Max, and Unreal to deliver unique results while keeping a keen eye for detail.
I’m always looking to leverage new techniques and collaborate on varied projects, from CGI assets to polished post-production. I thrive under pressure with tight deadlines and love working with texture artists to design and implement realistic textures and shaders, ensuring assets are optimized for performance without compromising visual quality.
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