My name is Andrew, I am a Melbourne based artist specializing in Environment Art and Hard-Surface Modeling.
I bring nearly seven years of industry experience, having contributed to titles such as Call of Duty: Vanguard and Modern Warfare III (Sledgehammer Games), The Finals (Embark Studios), Pavlov VR and MAK VR (Upsurge Studios), and Age of Empires III: Definitive Edition (Zero One).
I’m proficient in a wide range of industry-standard tools and pipelines, including both public and proprietary in-house software. These include, but are not limited to:
-Unreal Engine 4 & 5
-Maya
-Blender
-Substance Suite (Painter, Designer, Sampler)
-RealityCapture
-JIRA & Confluence
-Perforce (P4V)
-Houdini
-Radiant Level Editor (Call of Duty)
-And more
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Artstation (Portfolio): Website not available. Sign in: https://www.twine.net/signup
With a strong technical foundation and a keen eye for detail, I’m confident in my ability to be a valuable addition to your team. Thank you for your time and consideration
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