My name is Andrew, I am a Melbourne based artist specializing in Environment Art and Hard-Surface Modeling. I bring nearly seven years of industry experience, having contributed to titles such as Call of Duty: Vanguard and Modern Warfare III (Sledgehammer Games), The Finals (Embark Studios), Pavlov VR and MAK VR (Upsurge Studios), and Age of Empires III: Definitive Edition (Zero One). I’m proficient in a wide range of industry-standard tools and pipelines, including both public and proprietary in-house software. These include, but are not limited to: -Unreal Engine 4 & 5 -Maya -Blender -Substance Suite (Painter, Designer, Sampler) -RealityCapture -JIRA & Confluence -Perforce (P4V) -Houdini -Radiant Level Editor (Call of Duty) -And more Linkedin: _Website not available. Sign in: https://www.twine.net/signup_ Artstation (Portfolio): _Website not available. Sign in: https://www.twine.net/signup_ With a strong technical foundation and a keen eye for detail, I’m confident in my ability to be a valuable addition to your team. Thank you for your time and consideration

Andrew Gebert

My name is Andrew, I am a Melbourne based artist specializing in Environment Art and Hard-Surface Modeling. I bring nearly seven years of industry experience, having contributed to titles such as Call of Duty: Vanguard and Modern Warfare III (Sledgehammer Games), The Finals (Embark Studios), Pavlov VR and MAK VR (Upsurge Studios), and Age of Empires III: Definitive Edition (Zero One). I’m proficient in a wide range of industry-standard tools and pipelines, including both public and proprietary in-house software. These include, but are not limited to: -Unreal Engine 4 & 5 -Maya -Blender -Substance Suite (Painter, Designer, Sampler) -RealityCapture -JIRA & Confluence -Perforce (P4V) -Houdini -Radiant Level Editor (Call of Duty) -And more Linkedin: _Website not available. Sign in: https://www.twine.net/signup_ Artstation (Portfolio): _Website not available. Sign in: https://www.twine.net/signup_ With a strong technical foundation and a keen eye for detail, I’m confident in my ability to be a valuable addition to your team. Thank you for your time and consideration

Available to hire

My name is Andrew, I am a Melbourne based artist specializing in Environment Art and Hard-Surface Modeling.

I bring nearly seven years of industry experience, having contributed to titles such as Call of Duty: Vanguard and Modern Warfare III (Sledgehammer Games), The Finals (Embark Studios), Pavlov VR and MAK VR (Upsurge Studios), and Age of Empires III: Definitive Edition (Zero One).

I’m proficient in a wide range of industry-standard tools and pipelines, including both public and proprietary in-house software. These include, but are not limited to:

-Unreal Engine 4 & 5
-Maya
-Blender
-Substance Suite (Painter, Designer, Sampler)
-RealityCapture
-JIRA & Confluence
-Perforce (P4V)
-Houdini
-Radiant Level Editor (Call of Duty)
-And more

Linkedin: Website not available. Sign in: https://www.twine.net/signup
Artstation (Portfolio): Website not available. Sign in: https://www.twine.net/signup

With a strong technical foundation and a keen eye for detail, I’m confident in my ability to be a valuable addition to your team. Thank you for your time and consideration

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Work Experience

3D Environment Artist (Contract) at Dekogon
June 1, 2025 - August 1, 2025
Project: High on Life 2 (PC, PS5, Xbox Series). Responsible for the environment and set dressing pass for the River Walk; optimization and bug squashing; all levels created inside Unreal Engine 5.
3D Environment Artist at Embark Studios
August 1, 2024 - January 1, 2025
Project: The Finals (PC, PS5, Xbox Series). Environment art and set dressing for Bernal map; optimization/bug squashing for Bernal, Monaco, and Seoul; all levels created inside Unreal Engine 5.
Sr. Associate Environment Artist at Sledgehammer Games
September 1, 2020 - February 1, 2024
Environment art and set dressing for single player, multiplayer and Warzone maps. Design blockout support for Warzone (COD:MW III). PBR asset creation with texture variants. Optimization / bug fixing. All levels created inside Radiant (in-house level editor). Projects include Call of Duty: Vanguard (2021) and Call of Duty: Modern Warfare III (2023).
Environment Artist at Uppercut Games Pty Ltd
May 1, 2024 - June 1, 2024
Environment art and set dressing pass using Unreal Engine 4 for Judas (Release TBD).

Education

Advanced Diploma - Screen and Media at Academy of Interactive Entertainment (AIE)
January 1, 2016 - January 1, 2017
Diploma - Interactive Digital Media at RMIT
January 1, 2015 - January 1, 2015
Certificate III - Media at South West TAFE
January 1, 2012 - January 1, 2013

Qualifications

Advanced Diploma - Screen and Media
January 1, 2016 - January 1, 2017
Diploma - Interactive Digital Media
January 1, 2015 - January 1, 2015
Certificate III - Media
January 1, 2012 - January 1, 2013

Industry Experience

Gaming, Media & Entertainment