I bring experience in game writing, branching narrative design, and collaborative development across several projects. My work has included developing quest structures, writing dialogue, and maintaining consistent tone and world-building across interconnected systems. As a narrative team lead on an indie horror title, I worked closely with designers and other departments to integrate story into gameplay, while also writing scripts and shaping key narrative beats. That experience strengthened my ability to iterate quickly, respond to feedback, and ensure narrative elements remain cohesive throughout development. I’m particularly comfortable adapting my writing style to fit different genres and audiences, whether that’s atmospheric horror, character-driven drama, or systems-driven gameplay. My background in QA also gives me a practical understanding of how narrative functions in-game, allowing me to refine dialogue and story elements based on player experience and testing. I approach writing not just as storytelling, but as part of a larger interactive system.

Damon Day

I bring experience in game writing, branching narrative design, and collaborative development across several projects. My work has included developing quest structures, writing dialogue, and maintaining consistent tone and world-building across interconnected systems. As a narrative team lead on an indie horror title, I worked closely with designers and other departments to integrate story into gameplay, while also writing scripts and shaping key narrative beats. That experience strengthened my ability to iterate quickly, respond to feedback, and ensure narrative elements remain cohesive throughout development. I’m particularly comfortable adapting my writing style to fit different genres and audiences, whether that’s atmospheric horror, character-driven drama, or systems-driven gameplay. My background in QA also gives me a practical understanding of how narrative functions in-game, allowing me to refine dialogue and story elements based on player experience and testing. I approach writing not just as storytelling, but as part of a larger interactive system.

Available to hire

I bring experience in game writing, branching narrative design, and collaborative development across several projects. My work has included developing quest structures, writing dialogue, and maintaining consistent tone and world-building across interconnected systems. As a narrative team lead on an indie horror title, I worked closely with designers and other departments to integrate story into gameplay, while also writing scripts and shaping key narrative beats. That experience strengthened my ability to iterate quickly, respond to feedback, and ensure narrative elements remain cohesive throughout development.

I’m particularly comfortable adapting my writing style to fit different genres and audiences, whether that’s atmospheric horror, character-driven drama, or systems-driven gameplay. My background in QA also gives me a practical understanding of how narrative functions in-game, allowing me to refine dialogue and story elements based on player experience and testing. I approach writing not just as storytelling, but as part of a larger interactive system.

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Language

English
Fluent

Work Experience

Narrative Designer - Team Lead at Roll4 Studio
July 1, 2024 - January 1, 2026
Led a team of narrative designers, providing guidance, feedback, and mentorship to ensure consistent tone, pacing, and story quality across all content. Conducted narrative reviews, editing, and playtests to identify pacing issues, plot gaps, and player experience improvements. Developed narrative pipelines, documentation, and style guides to maintain consistency and improve efficiency across the writing team.
Staff Writer at CheatCC
September 1, 2023 - March 1, 2024
Created over 60 articles with content delivery, each one based around gaming topics with detail-oriented and resourceful writing, a tte n ti on to detail, and research. Contributed to development of content and editing workflows.
Narrative Designer at Bell Curve Labs
August 1, 2022 - February 1, 2023
Corresponded with cross-functional team to create compelling narratives for video game development and interactive vision. Used Google Docs to organize character briefs, treatments, quests, and UI for mobile app. Worked closely with cross-functional team to create compelling character and story-driven dialogue. Designed a cast of characters, defining their back stories and in-game roles while supporting narrative problem-solving.
Copywriter at RelayMile
September 1, 2020 - January 1, 2021
Contributed to online publication's 500-word articles covering weekly news, health, fitness, emerging technologies, industry trends, and comedy blog posts for truck drivers. Partnered with a team of 6 to create content for website using WordPress and Asana. Created audio transcripts for blog posts later into development.
Writing Consultant at Washington State University
May 1, 2016 - December 1, 2018
Supported daily writing and administrative operations of university writing center; provided resources and assistance to faculty and students by providing sample essays and outlines both in person and remotely. Provided clear and constructive feedback to students in 10-20 minute intervals.
Data Analyst at Tundra Technical Solutions
August 1, 2025 - Present
Reviewed and validated 15–20 pieces of multimedia data (video, image, text) per hour, ensuring accuracy, consistency, and compliance with project standards. Identified and documented 100+ errors, anomalies, and inconsistencies weekly, improving overall data quality and reliability. Achieved a 98% accuracy rate in quality checks while maintaining productivity under tight deadlines.
Review Center Tutor at Paper Education
October 1, 2022 - October 1, 2025
Taught and advised over a dozen students on MLA, APA, and Chicago styles, with over 400+ documents reviewed in Adobe Acrobat. Offered clear feedback and assisted with development of review software and operating systems.
Narrative Designer at Bell Curve Labs, Starfall Arena, Mob a Sci-fi Android Game
August 1, 2022 - February 1, 2023
Corresponded with the resourceful cross-functional team to create a compelling narrative that supports video game development, and interactive vision. Used Google Docs and creative writing to organize character briefs, treatments, quests, and UI for mobile app. Worked closely with a cross-functional team to create compelling character and story-driven dialogue. Designed a cast of characters, defining their back stories and in-game roles while supporting narrative problem-solving.
Ghostwriter at David Cenicola
April 1, 2022 - February 1, 2024
Co-authored with an independent contractor with an NDA; wrote science fiction, fantasy, memoir, and dystopian fantasy; used detail-oriented writing to ensure client's desires were met.

Education

Bachelor of Arts in English at Washington State University
August 1, 2017 - May 1, 2020
Certificate in Professional and Technical Writing at Washington State University
September 1, 2017 - May 1, 2020
Associate in Arts at Clark Community College
September 1, 2014 - May 1, 2017
Game Writing Master Class 1 at The Narrative Department
January 11, 2030 - April 1, 2026
Bachelor of Arts in English at Washington State University
August 1, 2017 - May 1, 2020
Certification in Professional and Technical Writing at Washington State University
September 1, 2017 - May 1, 2020
Associate in Arts at Clark Community College
September 1, 2014 - May 1, 2017

Qualifications

Game Writing Master Class 1
January 11, 2030 - April 1, 2026
Certificate in Professional and Technical Writing
September 1, 2017 - May 1, 2020
Certification in Professional and Technical Writing
September 1, 2017 - May 1, 2020

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education, Professional Services