I bring experience in game writing, branching narrative design, and collaborative development across several projects. My work has included developing quest structures, writing dialogue, and maintaining consistent tone and world-building across interconnected systems. As a narrative team lead on an indie horror title, I worked closely with designers and other departments to integrate story into gameplay, while also writing scripts and shaping key narrative beats. That experience strengthened my ability to iterate quickly, respond to feedback, and ensure narrative elements remain cohesive throughout development.
I’m particularly comfortable adapting my writing style to fit different genres and audiences, whether that’s atmospheric horror, character-driven drama, or systems-driven gameplay. My background in QA also gives me a practical understanding of how narrative functions in-game, allowing me to refine dialogue and story elements based on player experience and testing. I approach writing not just as storytelling, but as part of a larger interactive system.
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