I’m Anthony Collins, a 3D designer and digital content manager with a passion for building high-quality 3D assets, stage environments, product models, textures, and visual concepts for live events and digital signage. I thrive on turning concepts into production-ready assets by collaborating with stakeholders, optimizing models, and delivering visuals that balance aesthetics with technical requirements.
I have hands-on experience across Unreal Engine 5, Maya, Blender, ZBrush, and Marmoset, and I enjoy shaping workflows that improve team efficiency. From concept through production, I coordinate cross-functional teams, manage timelines, and mentor artists to ensure deliverables meet client goals.
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