Hi, I’m Azeem Almas, a 3D Artist with 4 years of experience creating mobile-optimized game environments and 3D models for Unity and Unreal Engine. I enjoy modeling and rendering, specializing in game-ready assets, texture work, lighting, and optimization. I work with Blender, Maya, 3ds Max, Unity, Substance Painter, Photoshop, and Marmoset Toolbag to deliver polished visuals. My focus is on efficient asset creation, texture maps, and convincing lighting to support immersive game experiences. I’m a collaborative team player who enjoys taking feedback, meeting deadlines, and continuously improving visual quality while keeping performance in check.

Azeem Almas

Hi, I’m Azeem Almas, a 3D Artist with 4 years of experience creating mobile-optimized game environments and 3D models for Unity and Unreal Engine. I enjoy modeling and rendering, specializing in game-ready assets, texture work, lighting, and optimization. I work with Blender, Maya, 3ds Max, Unity, Substance Painter, Photoshop, and Marmoset Toolbag to deliver polished visuals. My focus is on efficient asset creation, texture maps, and convincing lighting to support immersive game experiences. I’m a collaborative team player who enjoys taking feedback, meeting deadlines, and continuously improving visual quality while keeping performance in check.

Available to hire

Hi, I’m Azeem Almas, a 3D Artist with 4 years of experience creating mobile-optimized game environments and 3D models for Unity and Unreal Engine. I enjoy modeling and rendering, specializing in game-ready assets, texture work, lighting, and optimization. I work with Blender, Maya, 3ds Max, Unity, Substance Painter, Photoshop, and Marmoset Toolbag to deliver polished visuals.

My focus is on efficient asset creation, texture maps, and convincing lighting to support immersive game experiences. I’m a collaborative team player who enjoys taking feedback, meeting deadlines, and continuously improving visual quality while keeping performance in check.

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Work Experience

3D Artist at Game District
December 1, 2022 - Present
Create high-quality 3D models of environments, objects, and props for use in games. Develop detailed texture maps using Substance Painter; optimize assets with LODs and texture size management; bake lighting and create shaders and materials that react to lighting; ensure assets match the game's artistic style and technical requirements.
3D Artist at The Game Storm Studios (Pvt.) Ltd.
February 1, 2022 - December 1, 2022
Create high-quality 3D models of environments, objects, and props for use in games. Develop detailed texture maps using Substance Painter; optimize assets for performance by creating lower-polygon versions (LODs) and managing texture sizes; bake and optimize to maintain visual quality. Create shaders and materials that react to lighting and environmental conditions.
3D Artist at Vie Apps Studio Pvt. Ltd.
January 1, 2021 - December 1, 2021
Proficiency in creating simple 3D models of objects, environments, and props using Blender, Autodesk Maya, or 3ds Max. Familiarity with lighting setups and rendering. Effective communication and teamwork, feedback incorporation, and meeting deadlines.

Education

Bachelor's degree at Allama Iqbal Open University
January 1, 2021 - February 1, 2023
Intermediate (ICS) in Information Technology at Faran College Pirmahal
November 1, 2017 - November 1, 2019
Bachelor's degree at Allama Iqbal Open University
January 1, 2021 - February 1, 2023
Inter (ICS) in Information Technology at Faran College, Pirmahal
November 1, 2017 - November 1, 2019

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Professional Services