I'm a senior software engineer with 11+ years of experience building real-time, sensor-driven systems and performance-critical applications, specializing in C#/.NET, motion tracking, and hardware integration (LiDAR, IR, and 3D depth cameras). I have a proven track record replacing third-party systems with in-house solutions, reducing costs and accelerating deployments. I also design AI-powered interactive experiences using generative APIs to enable dynamic, personalized user experiences and drive production-grade results from development to deployment.

I'm a senior software engineer with 11+ years of experience building real-time, sensor-driven systems and performance-critical applications, specializing in C#/.NET, motion tracking, and hardware integration (LiDAR, IR, and 3D depth cameras). I have a proven track record replacing third-party systems with in-house solutions, reducing costs and accelerating deployments. I also design AI-powered interactive experiences using generative APIs to enable dynamic, personalized user experiences and drive production-grade results from development to deployment.

Available to hire

I’m a senior software engineer with 11+ years of experience building real-time, sensor-driven systems and performance-critical applications, specializing in C#/.NET, motion tracking, and hardware integration (LiDAR, IR, and 3D depth cameras).

I have a proven track record replacing third-party systems with in-house solutions, reducing costs and accelerating deployments. I also design AI-powered interactive experiences using generative APIs to enable dynamic, personalized user experiences and drive production-grade results from development to deployment.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert

Language

English
Fluent

Work Experience

Senior Software Engineer at Kids Jump Tech
March 1, 2024 - Present
Led end-to-end transition from a third-party tracking platform to an in-house system, reducing annual software costs by over $500K and supporting deployments across 400+ installations. Designed and implemented an AI-driven interactive experience system using Gemini Generative API, enabling conversational planning, automated scheduling, and real-time configuration of interactive environments, including dynamic generation of images and video content. Architected and implemented a real-time motion-tracking system in C#/.NET (30–60 FPS), integrating LiDAR, IR, and 3D depth sensors (Orb bec, Intel RealSense, RP LiDAR, Azure Kinect). Built a scalable communication layer connecting the real-time tracking system with 150+ Unity-based interactive applications, deployed across museums, schools, hospitals, and amusement parks. Developed a Windows UI-based orchestration platform for managing sensors, trackers, and applications; engineered a secure licensing and activation system for enterprise s
Senior Software Engineer at RocketPower
August 1, 2020 - April 1, 2023
Led development of the company’s primary web platform, improving scalability and performance. Built internal tools for recruiters, including analytics dashboards and workflow systems. Delivered full-stack features across frontend (TypeScript) and backend services in an agile environment.
Senior Software Engineer at Mass Productive
July 1, 2023 - February 1, 2024
Led back-end improvements and system performance enhancements for a large-scale e-commerce platform. Contributed to development of Web AR interfaces for interactive product visualization. Built a scalable real-time communication layer connecting tracking data to 150+ Unity-based interactive applications; deployed across 400+ installations including museums, schools, hospitals, and amusement parks.
iOS Developer / IT Manager
January 1, 2014 - January 1, 2019
Developed mobile apps (Swift/Objective-C) and managed IT systems.

Education

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Qualifications

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Industry Experience

Software & Internet, Gaming, Media & Entertainment, Professional Services