Charlie Zhao Wu

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
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Work Experience

3D Artist at Freelance
January 1, 2024 - February 1, 2024
Delivered game-ready 3D characters and assets for interactive projects, supporting end-to-end production from concept research to in-engine prototyping. Created optimized, game-ready 3D characters and assets using Maya and Substance Painter. Conducted visual research and reference gathering to support concept development and art direction. Collaborated closely with clients to translate requirements from initial ideas and sketches into functional prototypes. Iterated on models, textures, and materials based on client feedback and project constraints. Integrated and tested assets in Unity to ensure correct scale, performance, and visual consistency. Worked with developers and designers remotely, maintaining clear communication throughout production cycles.
Full-Stack Developer (Enterprise School Project) at Monash University - Enterprise School Project
June 1, 2025 - November 1, 2025
Developed an enterprise-level geospatial analytics platform providing data-driven insights through interactive mapping and scalable cloud architecture. Built interactive Mapbox dashboards using Vue 3 to visualize road-safety metrics and trends. Contributed to system architecture, containerized deployments using Docker, and AWS hosting.
Full-Stack Developer at Independent startup / Live service platform
February 1, 2026 - Present
Co-founded and developed a live service platform used by real customers, integrating payments, automation, and cloud infrastructure. Rebuilt the company website from scratch based on legacy design, delivering a modern and scalable solution, accelerated development using AI tools, implemented SEO strategies to improve search visibility, and developed internal automation processes to reduce manual workload and save time.
Co-Founder & Full-Stack Developer at Private startup / Live service platform
February 1, 2026 - Present
Co-founded and developed a live service platform used by real customers, integrating payments, automation, and cloud infrastructure. Rebuilt the company website from scratch based on a legacy design, delivering a modern, scalable solution. Accelerated development using AI tools (Claude CLI), implemented SEO strategies, and developed internal automation processes to reduce lawyers' time. Implemented AI-assisted development workflows for unfamiliar technologies (AWS SAM, serverless deployment, Lambda). Collaborated with a cross-functional team to deliver reliable production systems, deployed, monitored, and maintained services for real customer usage. Introduced agile workflows and optimized deployment pipelines to improve release cadence and quality.
Full-Stack Developer (Enterprise School Project) at Monash University (Enterprise School Project)
June 1, 2025 - November 1, 2025
Led the development of an enterprise-grade geospatial analytics platform delivering data-driven insights via interactive mapping and scalable cloud architecture. Built data pipelines using FastAPI and PostgreSQL/PostGIS, and front-end interfaces with Vue 3, React, and TypeScript. Implemented large-scale data models with PostGIS, integrated Mapbox dashboards, and containerized deployments with Docker and AWS (S3, CloudFront, EC2). Collaborated with a multidisciplinary team to deliver modular components, enforce code quality, and maintain CI/CD.
3D Artist / Concept Artist at Freelance / Client Projects
January 1, 2024 - February 29, 2024
Delivered game-ready 3D characters and assets for interactive projects, supporting end-to-end production from concept research to in-engine prototyping. Created visuals in Maya and Substance Painter, conducted visual research, and collaborated with clients to translate concepts into functional prototypes. Iterated on models, textures, and materials based on feedback and project constraints. Generated assets in Unity to ensure correct scale, performance, and visual cohesion. Coordinated with designers remotely, maintaining clear communication throughout production cycles.

Education

Master of Information Technology at Monash University
January 1, 2024 - January 1, 2025
Bachelor of Information Technology, Major in Software Development, Minor in Japanese at Monash University
January 1, 2020 - January 1, 2023
Master of Information Technology at Monash University
January 1, 2024 - January 1, 2025
Bachelor of Information Technology, Major in Software Development, Minor in Japanese at Monash University
January 1, 2020 - January 1, 2023

Qualifications

Master of Information Technology
January 1, 2024 - January 1, 2025
Bachelor of Information Technology, Major in Software Development, Minor in Japanese
January 1, 2020 - January 1, 2023

Industry Experience

Software & Internet, Professional Services, Media & Entertainment, Education, Gaming