Marc Czartynski
Audio lead and sound designer with extensive experience integrating audio assets and managing production pipelines across major game studios and Unreal Engine projects.
About
Audio lead and sound designer with extensive experience integrating audio assets and managing production pipelines across major game studios and Unreal Engine projects. Skilled in end-to-end audio workflows including Wwise/FMOD/XACT implementation, DAW production, versioning/bug tracking, and technical documentation for large-scale releases.
Over the years, I’ve led audio and asset integration on multiple shipped titles and worked with specialized custom sound libraries for weapons, vehicles, physics/FX, and environmental foley. I also bring strong logistics and resource planning expertise, using tools such as Jira and Confluence to coordinate stakeholders and maintain life-cycle asset management.
- Joined April 2026
Skills· 13
Languages
- PolishFluent
- EnglishAdvanced
Industry experience
- Gaming
- Software & Internet
- Media & Entertainment
- Education
- Professional Services
- Computers & Electronics
Work experience· 30 roles
Lead audio direction, sound design and implementation for AAA title projects. Coordinated cross-studio audio pipelines, negotiated audio deliverables, and integrated sound assets with gameplay systems. Worked with external studios and internal teams to deliver high-quality sound experiences.
Education· 12
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