Audio lead and sound designer with extensive experience integrating audio assets and managing production pipelines across major game studios and Unreal Engine projects. Skilled in end-to-end audio workflows including Wwise/FMOD/XACT implementation, DAW production, versioning/bug tracking, and technical documentation for large-scale releases.
Over the years, I’ve led audio and asset integration on multiple shipped titles and worked with specialized custom sound libraries for weapons, vehicles, physics/FX, and environmental foley. I also bring strong logistics and resource planning expertise, using tools such as Jira and Confluence to coordinate stakeholders and maintain life-cycle asset management.
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