MC

Marc Czartynski

Available to hire

Audio lead and sound designer with extensive experience integrating audio assets and managing production pipelines across major game studios and Unreal Engine projects.

About

Audio lead and sound designer with extensive experience integrating audio assets and managing production pipelines across major game studios and Unreal Engine projects. Skilled in end-to-end audio workflows including Wwise/FMOD/XACT implementation, DAW production, versioning/bug tracking, and technical documentation for large-scale releases.

Over the years, I’ve led audio and asset integration on multiple shipped titles and worked with specialized custom sound libraries for weapons, vehicles, physics/FX, and environmental foley. I also bring strong logistics and resource planning expertise, using tools such as Jira and Confluence to coordinate stakeholders and maintain life-cycle asset management.

  • Joined April 2026

Industry experience

  • Gaming
  • Software & Internet
  • Media & Entertainment
  • Education
  • Professional Services
  • Computers & Electronics

Work experience· 30 roles

Lead audio, assets integration, project management · Gears of War: E-Day / The Coalition (CAN) / People Can Fly (PL)Jan 2026 – Jan 2026 · 1 mo
Lead Audio Implementation · The Coalition / People Can Fly (Gears of War: E-Day)Jan 2026 – Present · 11 mos

Lead audio direction, sound design and implementation for AAA title projects. Coordinated cross-studio audio pipelines, negotiated audio deliverables, and integrated sound assets with gameplay systems. Worked with external studios and internal teams to deliver high-quality sound experiences.

Lead audio, assets integration, project management · Gears of War: E-Day / The Coalition (CAN) / People Can Fly (PL)Jan 2023 – Jan 2023 · 1 mo
Lead Audio Implementation · GeminiJan 2023 – Jan 2023 · 1 mo
Lead audio, assets integration, project management · Square Enix (UK) / People Can Fly (PL)Jan 2022 – Jan 2022 · 1 mo
Audio Direction, Sound Design, Implementation · Square Enix UK / People Can FlyJan 2022 – Jan 2022 · 1 mo
Lead audio, assets integration, project management · Square Enix (UK) / People Can Fly (PL)Jan 2021 – Jan 2021 · 1 mo
Sound designer, assets integration · Square Enix (UK) / People Can Fly (PL)Jan 2020 – Jan 2020 · 1 mo

Education· 12

BA · Politechnika Częstochowska2014 – 2016
Foundation Degree · University of Westminster2008 – 2009
BA · College of Foreign Languages, Częstochowa1997 – 2000
Undergraduate · Industrial Arts Software (Germany)1992 – 1997

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