Hi, I’m Sergii Ievtushenko, a Lead Game Developer with a long track record across programming, design, and production. I’ve shipped games from concept to release and post-launch updates, working in teams of all sizes—from AAA studios to solo indie projects. I’m a lifelong game developer who loves learning and solving hard problems.
My strengths include Unreal Engine 4/5, C++, Blueprints, the Gameplay Ability System, Niagara, and a passion for building robust systems, balancing, and player progression. I’m a natural mentor and leader, able to bridge the gap between engineers and designers and to justify design decisions while staying pragmatic and focused on delivering great experiences.
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