I'm Zeng Zihao, an Animator and Illustrator who loves storytelling through movement and design. I specialize in 2D animation and visual development, crafting memorable characters and cohesive visual languages. I bring experience in character design, storyboarding, motion graphics, and concept-driven visuals across animation, games, and immersive media. I’m detail-oriented, focused on emotional expression and narrative-driven design, and I enjoy taking projects from early concept through final production.

Zeng Zihao

I'm Zeng Zihao, an Animator and Illustrator who loves storytelling through movement and design. I specialize in 2D animation and visual development, crafting memorable characters and cohesive visual languages. I bring experience in character design, storyboarding, motion graphics, and concept-driven visuals across animation, games, and immersive media. I’m detail-oriented, focused on emotional expression and narrative-driven design, and I enjoy taking projects from early concept through final production.

Available to hire

I’m Zeng Zihao, an Animator and Illustrator who loves storytelling through movement and design. I specialize in 2D animation and visual development, crafting memorable characters and cohesive visual languages.

I bring experience in character design, storyboarding, motion graphics, and concept-driven visuals across animation, games, and immersive media. I’m detail-oriented, focused on emotional expression and narrative-driven design, and I enjoy taking projects from early concept through final production.

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Language

English
Advanced

Work Experience

2D Animation Project Lead
January 1, 2024 - January 1, 2025
Independently completed the full production pipeline of a 150-second 2D animated short film centered on growth and self-healing, including narrative development, character design, scene construction, visual style, and frame-by-frame animation. Developed a cohesive desert-based visual language, designed symbolic characters, and produced approximately 3,750 frames to deliver a clear emotional arc and strong visual storytelling.
Visual Development & UI Designer
January 1, 2023 - January 1, 2024
Led the visual development and UI design for a side-scrolling mobile parkour game, creating core character concepts, interface screens, and a unified visual guideline system. Integrated inspirations from Journey to the West and Peking Opera mask aesthetics to establish a distinctive thematic style, and delivered production-ready assets that supported efficient collaboration and implementation with the development team.
Motion Visual Designer
January 1, 2021 - January 1, 2022
Designed an immersive looping motion visual project for the QUT Sphere centered on environmental sustainability, combining ecosystem, recycling, and renewable energy themes into a cohesive visual system. Developed a minimalist visual language through geometric forms and typography, while optimizing composition, motion rhythm, and panoramic adaptation for the curved dome surface to create a seamless and immersive viewing experience.
Exhibition Volunteer
January 1, 2025 - January 1, 2025
Supported the setup and on-site delivery of the RMIT Graduation Exhibition, assisting with spatial arrangement, artwork installation, and visual presentation to help maintain a cohesive exhibition environment. Coordinated with exhibiting students on display requirements and placement across multiple booths, while providing on-site support throughout the event.

Education

Master of Animation, Games and Interactivity at Royal Melbourne Institute of Technology University
January 1, 2022 - January 1, 2025
Bachelor of Fine Arts (Animation) at Queensland University of Technology
January 1, 2020 - January 1, 2021

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Education, Gaming, Software & Internet