Hi, I’m Steven Su, a Senior Real-Time VFX Artist with 7+ years of professional experience creating stylized visual effects for mobile and AAA games. I’m specialized in Unity and Unreal pipelines, with a strong focus on player-facing gameplay VFX, mobile performance optimization, and clear visual feedback across combat, UI, and cinematic experiences.
I’ve shipped high-quality real-time VFX on titles including Borderlands 4 and Final Fantasy: War for Eos, collaborating with cinematic directors and senior technical artists on timing, silhouette, and shot readability. I enjoy building scalable VFX systems, iterating on particle systems, shaders, materials, and mentoring teammates to raise the bar on visual clarity and performance.
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