Hi, I’m Steven Su, a Senior Real-Time VFX Artist with 7+ years of professional experience creating stylized visual effects for mobile and AAA games. I’m specialized in Unity and Unreal pipelines, with a strong focus on player-facing gameplay VFX, mobile performance optimization, and clear visual feedback across combat, UI, and cinematic experiences. I’ve shipped high-quality real-time VFX on titles including Borderlands 4 and Final Fantasy: War for Eos, collaborating with cinematic directors and senior technical artists on timing, silhouette, and shot readability. I enjoy building scalable VFX systems, iterating on particle systems, shaders, materials, and mentoring teammates to raise the bar on visual clarity and performance.

Steven Su

Hi, I’m Steven Su, a Senior Real-Time VFX Artist with 7+ years of professional experience creating stylized visual effects for mobile and AAA games. I’m specialized in Unity and Unreal pipelines, with a strong focus on player-facing gameplay VFX, mobile performance optimization, and clear visual feedback across combat, UI, and cinematic experiences. I’ve shipped high-quality real-time VFX on titles including Borderlands 4 and Final Fantasy: War for Eos, collaborating with cinematic directors and senior technical artists on timing, silhouette, and shot readability. I enjoy building scalable VFX systems, iterating on particle systems, shaders, materials, and mentoring teammates to raise the bar on visual clarity and performance.

Available to hire

Hi, I’m Steven Su, a Senior Real-Time VFX Artist with 7+ years of professional experience creating stylized visual effects for mobile and AAA games. I’m specialized in Unity and Unreal pipelines, with a strong focus on player-facing gameplay VFX, mobile performance optimization, and clear visual feedback across combat, UI, and cinematic experiences.

I’ve shipped high-quality real-time VFX on titles including Borderlands 4 and Final Fantasy: War for Eos, collaborating with cinematic directors and senior technical artists on timing, silhouette, and shot readability. I enjoy building scalable VFX systems, iterating on particle systems, shaders, materials, and mentoring teammates to raise the bar on visual clarity and performance.

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Language

English
Fluent

Work Experience

Senior VFX Artist at Rouge Mocap Studio
November 1, 2025 - February 1, 2026
Created stylized real-time cinematic VFX for Borderlands 4 DLC using custom 2D textures and VFX-specific 3D meshes. Built, optimized, and polished effects in Unreal Engine 5 using Niagara, Sequencer, and custom in-house tools. Collaborated with cinematic directors and senior technical artists on timing, silhouette, and shot readability.
Senior VFX Artist at Green Tornado Studio
March 1, 2025 - November 1, 2025
Designed and implemented stylized FPS gameplay VFX using Unreal Engine 5 and Niagara with hand-crafted 2D textures and lightweight 3D meshes. Focused on player feedback, timing, and visual clarity for fast-paced gameplay. Created custom materials, shaders, and reusable VFX assets. Mentored teammates and provided technical feedback.
VFX Artist at AppLovin
June 1, 2023 - May 1, 2025
Designed and implemented real-time VFX for Final Fantasy: War for Eos, Reign of Vampires, and live-service mobile games in Unity using custom 2D textures and optimized 3D VFX meshes. Created, optimized, and iterated on particle systems, shaders, and materials with a focus on mobile performance and visual clarity. Collaborated with designers to refine timing, scale, and color for gameplay feedback. Mentored junior artists and coordinated with outsource partners.
Environment Technical Artist / VFX Artist at TruGolf
April 1, 2021 - December 1, 2022
Developed dynamic water effects and procedural Unreal scripts using custom textures and 3D meshes. Created and optimized VFX-focused environmental assets with performance in mind. Supported technical art pipelines across shaders, tools, and content integration.
Environment / VFX Artist at Sandalled Socks Studio
April 1, 2019 - May 1, 2021
Created 3D models, hand-painted textures, and stylized VFX for Super Totally Ultimate Dad Showdown. Supported small-team production through rapid iteration and cross-discipline collaboration.

Education

Master of Entertainment Arts and Engineering at University of Utah
January 11, 2030 - April 21, 2026
Bachelor of Science in Games at University of Utah
January 11, 2030 - April 21, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet