Unreal Engine tools and pipeline developer with 8+ years’ experience designing and supporting production-ready automation systems for game and real-time/CG pipelines. I lead technical teams, shape development standards, and deliver reusable pipelines across multiple Unreal versions and client setups. I’ve built scalable AWS-based workflows (including cloud rendering), integrated asset pipelines with Perforce/ShotGrid/Deadline/Jenkins, and delivered automation such as flexible Unreal import/export and render tooling. I also contribute directly to gameplay engineering—AI, game logic, and multiplayer systems—while mentoring teams and coordinating cross-department technical needs.

Mark McClements

Unreal Engine tools and pipeline developer with 8+ years’ experience designing and supporting production-ready automation systems for game and real-time/CG pipelines. I lead technical teams, shape development standards, and deliver reusable pipelines across multiple Unreal versions and client setups. I’ve built scalable AWS-based workflows (including cloud rendering), integrated asset pipelines with Perforce/ShotGrid/Deadline/Jenkins, and delivered automation such as flexible Unreal import/export and render tooling. I also contribute directly to gameplay engineering—AI, game logic, and multiplayer systems—while mentoring teams and coordinating cross-department technical needs.

Available to hire

Unreal Engine tools and pipeline developer with 8+ years’ experience designing and supporting production-ready automation systems for game and real-time/CG pipelines. I lead technical teams, shape development standards, and deliver reusable pipelines across multiple Unreal versions and client setups.

I’ve built scalable AWS-based workflows (including cloud rendering), integrated asset pipelines with Perforce/ShotGrid/Deadline/Jenkins, and delivered automation such as flexible Unreal import/export and render tooling. I also contribute directly to gameplay engineering—AI, game logic, and multiplayer systems—while mentoring teams and coordinating cross-department technical needs.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
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Language

English
Fluent

Work Experience

Senior Tools Developer at Realtime
January 1, 2024 - January 1, 2026
Led Unreal Engine pipeline design and development across multiple projects. Evolved a single offline render pipeline into a reusable, multi-version Unreal pipeline with flexible setups for both realtime and offline projects. Built end-to-end import, export, and render tooling tightly integrated with the studio's asset management and ShotGrid. Implemented render integration with Deadline and AWS cloud rendering. Oversaw technical direction for multiple Unreal projects, including scoping, recruitment, development, and support.
Senior Engineer / Lead Tools Developer at Blinkmoon Games
January 1, 2022 - January 1, 2023
Developed pipeline tools and automation; created a flexible asset importer leveraging the Unreal Python API to ingest raw assets into the game; importer scheduled as automatic Jenkins jobs; integrated with Perforce; material instances inheritance enabled easy art style swaps; automated job scheduling built with Jenkins; contributed to gameplay systems for the main game project.
CTO / Lead Developer at Basement Games
January 1, 2020 - January 1, 2022
Helped establish a remote Unreal Engine development company and assembled early prototypes. Set up AWS infrastructure with Perforce and supporting communication/asset-sharing tools for a remote team. Hired and led the development team while planning timelines, goals, and task execution. Managed the codebase and led technical decision-making while also contributing to creative aspects including story and gameplay design. Worked closely with other departments to align goals and provide technical guidance. Adopted a mentorship role to train team members and support their development needs.
CTO/Lead Developer at Basement Games
January 1, 2020 - January 1, 2022
Set up remote Unreal development infrastructure; built an AWS-based server with Perforce and collaboration tools; recruited and led the development team; managed codebase, timelines, and goals; contributed to gameplay design and storytelling; coordinated with other departments and mentored staff.
Lead Developer at Pydon Studios
January 1, 2019 - Present
Founded an independent game project for PC, Xbox and PS4; designed a 3D split-screen multiplayer shooter in Unreal; implemented AI with behavior trees; created gameplay logic and maps; built models in Blender with motion capture; developing assets towards a demo release.
Developer at Axis Animation
January 1, 2018 - January 1, 2019
Worked in the research and development team delivering studio tools; served as production TD on shows and on a AAA Unreal Engine title; created real-time cutscenes in Maya with FX in Houdini and imported into Unreal; developed internal data management tools integrated with Shotgun; built new tools in Maya, Houdini, Nuke and Unreal.
Development / Client Services Role at AutoRek
January 1, 2015 - January 1, 2017
Provided client support and development for the AutoRek reconciliation application. Supported many customer requirements across matching financial transactions using a SQL Server backend and .NET framework. Built and maintained features within the application by working with SQL Server objects such as stored procedures, views, triggers, indexes, and supporting reporting needs. Coordinated requirements gathering, documentation during sprint work, testing, and iterative changes to meet client obligations.
Development/Client Services Role at AutoRek
January 1, 2015 - January 1, 2017
Managed client support and development for the AutoRek reconciliation software; worked on .NET-based backend with SQL Server; added functionality to the AutoRek framework, including new tables, views, stored procedures, and reports; delivered robust, client-focused solutions for major customers and maintained documentation.

Education

B.Sc. with merit in Computing Science at University of Glasgow
January 11, 2030 - January 1, 2014
B.Sc. (Computing Science) with merit; Award for most outstanding student at University of Glasgow
January 1, 2010 - January 1, 2014

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Financial Services