Unreal Engine tools and pipeline developer with 8+ years’ experience designing and supporting production-ready automation systems for game and real-time/CG pipelines. I lead technical teams, shape development standards, and deliver reusable pipelines across multiple Unreal versions and client setups.
I’ve built scalable AWS-based workflows (including cloud rendering), integrated asset pipelines with Perforce/ShotGrid/Deadline/Jenkins, and delivered automation such as flexible Unreal import/export and render tooling. I also contribute directly to gameplay engineering—AI, game logic, and multiplayer systems—while mentoring teams and coordinating cross-department technical needs.
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