I am a Game Designer and Digital Imaging Technician with a background spanning high-end film/TV production and Unreal Engine virtual production. I bridge cinematic visual fidelity with game development pipelines and have served as both Art Lead and Technical Collaborator, focusing on UE5 workflows. I thrive on ideation and adaptability to drive creative direction and technical problem-solving, collaborating across departments to deliver immersive experiences.

Jeremy Pyhala

I am a Game Designer and Digital Imaging Technician with a background spanning high-end film/TV production and Unreal Engine virtual production. I bridge cinematic visual fidelity with game development pipelines and have served as both Art Lead and Technical Collaborator, focusing on UE5 workflows. I thrive on ideation and adaptability to drive creative direction and technical problem-solving, collaborating across departments to deliver immersive experiences.

Available to hire

I am a Game Designer and Digital Imaging Technician with a background spanning high-end film/TV production and Unreal Engine virtual production. I bridge cinematic visual fidelity with game development pipelines and have served as both Art Lead and Technical Collaborator, focusing on UE5 workflows.

I thrive on ideation and adaptability to drive creative direction and technical problem-solving, collaborating across departments to deliver immersive experiences.

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Work Experience

Data Manager / D.I.T. at Discovery Channel
September 1, 2025 - November 30, 2025
Fall and Winter seasons. Deadliest Catch Season 22, Dutch Harbor, Alaska.
Data Manager / D.I.T. at Discovery Channel
January 1, 2026 - March 31, 2026
Deadliest Catch Season 22 – continued responsibilities during January–March 2026.
Digital Imaging Technician at DG Productions / Independent Media
March 5, 2025 - March 6, 2025
Documentary project; Kona, Hawaii.
Unreal Pre-Vis Artist & Scene Extension & Virtual Production Scene Artist at Warm Springs Studio & FOX Nation
January 8, 2024 - August 29, 2024
Unreal pre-visualization and virtual production scene work for David King of Israel.
Data Manager / D.I.T. at Discovery Channel
September 1, 2024 - March 31, 2025
Deadliest Catch Season 21; D.I.T. Fall/Winter seasons; Hawaii/Alaska.
Data Manager / D.I.T. at Discovery Channel
October 3, 2021 - October 16, 2021
Deadliest Catch Season 18-20; startup operations during Hell Week across 2021-2023.
Data Manager / D.I.T. at Discovery Channel
October 3, 2022 - October 16, 2022
Deadliest Catch Season 18-20; Bloodlines & related shoots in 2022-2023 cycles.
Data Manager / D.I.T. at Discovery Channel
October 3, 2023 - October 16, 2023
Deadliest Catch Season 18-20; Bloodlines/Season 3 2023-10-03 to 2023-10-16.
Data Manager / D.I.T. at Discovery Channel
July 1, 2021 - September 30, 2021
Deadliest Catch: Bloodlines Season 3; Hawaii, Louisiana.
Post Production Engineer at Wind and the Reckoning
October 1, 2020 - November 30, 2020
Netflix film; Hawaii.
Data Manager / D.I.T. at Discovery Channel
August 1, 2020 - September 30, 2020
Deadliest Catch: Bloodlines Season 2; Hawaii; August-September 2020 & December 2020.
Data Manager / D.I.T. at Discovery Channel
December 1, 2020 - December 31, 2020
Deadliest Catch: Bloodlines Season 2; Hawaii; December 2020.
Data Manager / D.I.T. at Discovery Channel
February 1, 2020 - March 31, 2020
Bering Sea Gold Ice Season 9; Nome, Alaska.
Indie Game Developer
January 1, 2017 - Present
Indie game development including Tribal Towers: Siege of the Shifting Fortress (co-developer, late 2026 release), Puzzle Islands VR (Quest sideload), and Stellar Spaces (PCVR 4-player shooter; 2019). Implemented level design, art direction, asset integration, and UE5 pipelines; contributed to multiplayer logic and UI assets.

Education

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Qualifications

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Industry Experience

Gaming, Media & Entertainment, Software & Internet, Professional Services, Other