Hi, I’m Jason Collins Jr., a Digital Media student focused on game design and interactive experiences. I love turning ideas into playable prototypes using Unity, Godot, and Unreal, with a passion for level design, gameplay systems, and approachable UI. I thrive in collaborative settings and have hands-on experience leading small teams, prototyping gameplay in Python and C#, and building educational games for kids. I’m excited to continue learning, pushing creative boundaries, and delivering engaging player experiences.

Jason Collins Jr

Hi, I’m Jason Collins Jr., a Digital Media student focused on game design and interactive experiences. I love turning ideas into playable prototypes using Unity, Godot, and Unreal, with a passion for level design, gameplay systems, and approachable UI. I thrive in collaborative settings and have hands-on experience leading small teams, prototyping gameplay in Python and C#, and building educational games for kids. I’m excited to continue learning, pushing creative boundaries, and delivering engaging player experiences.

Available to hire

Hi, I’m Jason Collins Jr., a Digital Media student focused on game design and interactive experiences. I love turning ideas into playable prototypes using Unity, Godot, and Unreal, with a passion for level design, gameplay systems, and approachable UI.

I thrive in collaborative settings and have hands-on experience leading small teams, prototyping gameplay in Python and C#, and building educational games for kids. I’m excited to continue learning, pushing creative boundaries, and delivering engaging player experiences.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
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Language

English
Fluent

Work Experience

Intern at Code Ninjas
May 1, 2025 - August 1, 2025
Taught children ages 6-14 game development concepts; Designed educational games using Unity; Served as project lead on the Sensei Stryker’s game; Developed an educational boxing game using hand-tracking technology; Gained proficiency in Godot and Blender.
Project Lead / Lead Developer at Code Ninjas
July 1, 2025 - August 1, 2026
Led development of a boxing game featuring hand tracking controls. Programmed core gameplay systems in Python and C# within Unity. Utilized OpenCV for real-time hand detection and motion tracking. Designed and modeled all 3D assets using Blender. Oversaw project planning, task delegation, and integration of the project. Conducted testing and iteration to refine responsiveness and player experience.
Team Member - Microgame Challenge at DIG 3480: Microgame Challenge
January 1, 2026 - August 1, 2026
Worked in a team of 5 to develop a haunted house horror game for the final project in class. Programmed enemy, player and win/loss conditions. Designed the level layout and environment structure. Applied user experience (UX) principles to improve gameplay flow and player engagement. Developed in-game animations to support gameplay mechanics and visual storytelling.

Education

Bachelor of Science in Digital Media at University Of Central Florida
January 11, 2030 - May 1, 2028

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Education, Media & Entertainment, Professional Services

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
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