When I enrolled at Big Rock, I wanted to become an animator in the video game industry. Shortly after, I discovered shaders and emitters, and from there I decided to pursue this path. I have been developing real-time VFX for gameplay and environments, creating shaders from scratch, and modeling and texturing small meshes. I learned the full production pipeline from concept to release and gained a first-hand sense of how a video game is developed and how to approach it.
Before diving into game design, I worked as a waiter in seasonal contracts abroad, learning to engage customers, solve problems, and work in diverse teams. This experience taught me to adapt to different cultures and languages. I later enrolled at Big Rock for game design and now study independently while pursuing a Master in Game Design at Big Rock School_Phone details not available. Sign in: https://www.twine.net/signup_). I’m currently a Sales Assistant at Lego Store Padua (2025-Present) and continue refining my craft toward a career as a Visual Effects Artist in games.
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