When I enrolled at Big Rock, I wanted to become an animator in the video game industry. Shortly after, I discovered shaders and emitters, and from there I decided to pursue this path. I have been developing real-time VFX for gameplay and environments, creating shaders from scratch, and modeling and texturing small meshes. I learned the full production pipeline from concept to release and gained a first-hand sense of how a video game is developed and how to approach it. Before diving into game design, I worked as a waiter in seasonal contracts abroad, learning to engage customers, solve problems, and work in diverse teams. This experience taught me to adapt to different cultures and languages. I later enrolled at Big Rock for game design and now study independently while pursuing a Master in Game Design at Big Rock School_Phone details not available. Sign in: https://www.twine.net/signup_). I'm currently a Sales Assistant at Lego Store Padua (2025-Present) and continue refining my craft toward a career as a Visual Effects Artist in games.

Matteo Beda

When I enrolled at Big Rock, I wanted to become an animator in the video game industry. Shortly after, I discovered shaders and emitters, and from there I decided to pursue this path. I have been developing real-time VFX for gameplay and environments, creating shaders from scratch, and modeling and texturing small meshes. I learned the full production pipeline from concept to release and gained a first-hand sense of how a video game is developed and how to approach it. Before diving into game design, I worked as a waiter in seasonal contracts abroad, learning to engage customers, solve problems, and work in diverse teams. This experience taught me to adapt to different cultures and languages. I later enrolled at Big Rock for game design and now study independently while pursuing a Master in Game Design at Big Rock School_Phone details not available. Sign in: https://www.twine.net/signup_). I'm currently a Sales Assistant at Lego Store Padua (2025-Present) and continue refining my craft toward a career as a Visual Effects Artist in games.

Available to hire

When I enrolled at Big Rock, I wanted to become an animator in the video game industry. Shortly after, I discovered shaders and emitters, and from there I decided to pursue this path. I have been developing real-time VFX for gameplay and environments, creating shaders from scratch, and modeling and texturing small meshes. I learned the full production pipeline from concept to release and gained a first-hand sense of how a video game is developed and how to approach it.

Before diving into game design, I worked as a waiter in seasonal contracts abroad, learning to engage customers, solve problems, and work in diverse teams. This experience taught me to adapt to different cultures and languages. I later enrolled at Big Rock for game design and now study independently while pursuing a Master in Game Design at Big Rock School_Phone details not available. Sign in: https://www.twine.net/signup_). I’m currently a Sales Assistant at Lego Store Padua (2025-Present) and continue refining my craft toward a career as a Visual Effects Artist in games.

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Language

Italian
Fluent
English
Intermediate
Spanish; Castilian
Beginner

Work Experience

Waiter at Eis Panciera
January 1, 2023 - January 1, 2024
Developed real-time VFX for gameplay and environment. Created shaders from scratch. Created small meshes and textured them. Worked within a team to support fellow colleagues and learned the full production pipeline from concept to release. Gained familiarity with how a video game is developed and how to approach it.
Sales Assistant at Lego Store Padua
January 1, 2025 - Present
Provided customer service, supported store operations, learned product knowledge, and collaborated with colleagues to meet customer needs. Began integrating into a retail environment while pursuing a path toward game art/animation.

Education

High School Diploma in Culinary Arts at Alberghiero Cesare Musatti
January 1, 2018 - January 1, 2023
Master in Game Design (Professional Diploma) at BigRock School
January 1, 2024 - January 1, 2025
High School Diploma at Alberghiero Cesare Musatti
January 1, 2018 - January 1, 2023
Master in Game Design (Professional Diploma) at BigRock School
January 1, 2024 - January 1, 2025
High School Diploma, Culinary Arts at Alberghiero Cesare Musatti
January 1, 2018 - January 1, 2023
Master in Game Design (Professional Diploma) at BigRock School
January 1, 2024 - January 1, 2025
High School Diploma (Culinary Arts) at Alberghiero Cesare Musatti
January 1, 2018 - January 1, 2023
Master in Game Design (Professional Diploma) at BigRock School
January 1, 2024 - January 1, 2025
High School Diploma (Culinary Arts) at Alberghiero Cesare Musatti
January 1, 2018 - January 1, 2023
Master in Game Design (Professional Diploma) at Big Rock School
January 1, 2024 - January 1, 2025
High School Diploma at Alberghiero Cesare Musatti
January 1, 2018 - January 1, 2023
Master in Game Design (Professional Diploma) at BigRock School
January 1, 2024 - January 1, 2025
High School Diploma (Culinary Arts) at Alberghiero Cesare Musatti
January 1, 2018 - January 1, 2023
Master in Game Design (Professional Diploma) at BigRock School
January 1, 2024 - January 1, 2025
High School Diploma at Alberghiero Cesare Musatti
January 1, 2018 - January 1, 2023
Master in Game Design (Professional Diploma) at Big Rock School
January 1, 2024 - January 1, 2025

Qualifications

High School Diploma in Culinary Arts
January 1, 2018 - January 1, 2023
Master in Game Design (Professional Diploma)
January 1, 2024 - January 1, 2025
Master in Game Design (Professional Diploma)
January 1, 2024 - January 1, 2025
High School Diploma (Culinary Arts)
January 1, 2018 - January 1, 2023
Master in Game Design (Professional Diploma)
January 1, 2024 - January 1, 2025

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education, Retail