Hi, I’m Piyush Dixit, a game sound designer and audio engineer based in Pune. I specialize in interactive sound design, adaptive music systems, and music production for games, trailers, and multimedia projects. I enjoy shaping immersive soundscapes and collaborating across teams to deliver polished audio within dynamic production environments. I thrive on building complete audio production pipelines, implementing audio assets with variety and nuance, and continuously learning new tools to push creative boundaries in game audio and post-production contexts.

Piyush Dattatray Dixit

Hi, I’m Piyush Dixit, a game sound designer and audio engineer based in Pune. I specialize in interactive sound design, adaptive music systems, and music production for games, trailers, and multimedia projects. I enjoy shaping immersive soundscapes and collaborating across teams to deliver polished audio within dynamic production environments. I thrive on building complete audio production pipelines, implementing audio assets with variety and nuance, and continuously learning new tools to push creative boundaries in game audio and post-production contexts.

Available to hire

Hi, I’m Piyush Dixit, a game sound designer and audio engineer based in Pune. I specialize in interactive sound design, adaptive music systems, and music production for games, trailers, and multimedia projects. I enjoy shaping immersive soundscapes and collaborating across teams to deliver polished audio within dynamic production environments.

I thrive on building complete audio production pipelines, implementing audio assets with variety and nuance, and continuously learning new tools to push creative boundaries in game audio and post-production contexts.

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Language

English
Fluent
Hindi
Fluent
Marathi (Marāṭhī)
Fluent
Japanese
Beginner

Work Experience

Music Producer / Sound Designer at Pyro3 Records & Productions
January 1, 2013 - January 1, 2020
Designed sound and music assets for game-related projects, trailers, and promotional media; Contributed to game design concepts through audio production and creative direction; Managed recording sessions and full post-production workflows; Oversaw editing, mixing, and mastering to professional standards; Delivered freelance album productions with international artists; Ensured high-quality audio output while managing project timelines and budgets.

Education

BSc (Hons) Audio & Music Technology at Anglia Ruskin University
January 1, 2015 - January 1, 2020

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Professional Services