I am a skilled and conscientious rigging specialist, animator and technical artist with over ten years of experience across film, packaging, TV and game projects. I thrive on solving complex technical problems, building production-ready rigs, and shaping pipelines that empower artists to work faster and more creatively. I enjoy mentoring teammates, developing useful tooling, and contributing to a collaborative studio culture that values quality and efficiency. Beyond rigging, I love leading teams on challenging projects, refining workflows from modeling to export, and exploring new techniques to push animation and visual effects forward. I'm excited to tackle new projects and help teams achieve ambitious cinema, game, and broadcast goals.

Marc Ericson Hidalgo

I am a skilled and conscientious rigging specialist, animator and technical artist with over ten years of experience across film, packaging, TV and game projects. I thrive on solving complex technical problems, building production-ready rigs, and shaping pipelines that empower artists to work faster and more creatively. I enjoy mentoring teammates, developing useful tooling, and contributing to a collaborative studio culture that values quality and efficiency. Beyond rigging, I love leading teams on challenging projects, refining workflows from modeling to export, and exploring new techniques to push animation and visual effects forward. I'm excited to tackle new projects and help teams achieve ambitious cinema, game, and broadcast goals.

Available to hire

I am a skilled and conscientious rigging specialist, animator and technical artist with over ten years of experience across film, packaging, TV and game projects. I thrive on solving complex technical problems, building production-ready rigs, and shaping pipelines that empower artists to work faster and more creatively. I enjoy mentoring teammates, developing useful tooling, and contributing to a collaborative studio culture that values quality and efficiency.

Beyond rigging, I love leading teams on challenging projects, refining workflows from modeling to export, and exploring new techniques to push animation and visual effects forward. I’m excited to tackle new projects and help teams achieve ambitious cinema, game, and broadcast goals.

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Language

English
Advanced

Work Experience

Senior 3D Rigger at The Studio of Secret 6, Inc.
September 1, 2024 - September 1, 2025
Created and developed character rigs for film and game projects, deconstructed and rebuilt existing rigging systems, and contributed to standard rig pipelines and tooling. Led rigging tasks for hero characters and supported export pipelines for animation. Collaborated with directors and CG supervisors to ensure rigs met production needs and animation requirements.
Lead 3D Rigger / Animator / Generalist at Toei Animation Philippines, Inc.
April 1, 2013 - November 1, 2018
Led the 3D rigging and animation pipeline, created and refined rigs for main characters and props, and acted as a generalist to support modeling, texturing, and animation workflow. Collaborated with directors and asset teams to deliver consistent animation-ready assets.

Education

Bachelor of Science in Digital Illustration and Animation at Ateneo de Naga University
January 1, 2008 - January 1, 2013

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming