I am a skilled and conscientious rigging specialist, animator and technical artist with over ten years of experience across film, packaging, TV and game projects. I thrive on solving complex technical problems, building production-ready rigs, and shaping pipelines that empower artists to work faster and more creatively. I enjoy mentoring teammates, developing useful tooling, and contributing to a collaborative studio culture that values quality and efficiency.
Beyond rigging, I love leading teams on challenging projects, refining workflows from modeling to export, and exploring new techniques to push animation and visual effects forward. I’m excited to tackle new projects and help teams achieve ambitious cinema, game, and broadcast goals.
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