Hi, I’m Yosr Takouti. I’m a Technical Artist and Computer Graphics Engineer based in Montreal, Canada, with a passion for translating complex scientific concepts into compelling visuals. I specialize in motion graphics, real-time rendering, Unreal Engine 5, Blender, procedural pipelines, and animation automation, delivering scalable multimedia content with clear visual storytelling. In my work, I blend graphics engineering, automation, and creative production workflows to build maintainable pipelines that boost production speed, rendering quality, and visual consistency. I enjoy collaborating across disciplines to turn challenging data and concepts into engaging visual experiences that educate, inform, and inspire.

Yosr Takouti

Hi, I’m Yosr Takouti. I’m a Technical Artist and Computer Graphics Engineer based in Montreal, Canada, with a passion for translating complex scientific concepts into compelling visuals. I specialize in motion graphics, real-time rendering, Unreal Engine 5, Blender, procedural pipelines, and animation automation, delivering scalable multimedia content with clear visual storytelling. In my work, I blend graphics engineering, automation, and creative production workflows to build maintainable pipelines that boost production speed, rendering quality, and visual consistency. I enjoy collaborating across disciplines to turn challenging data and concepts into engaging visual experiences that educate, inform, and inspire.

Available to hire

Hi, I’m Yosr Takouti. I’m a Technical Artist and Computer Graphics Engineer based in Montreal, Canada, with a passion for translating complex scientific concepts into compelling visuals. I specialize in motion graphics, real-time rendering, Unreal Engine 5, Blender, procedural pipelines, and animation automation, delivering scalable multimedia content with clear visual storytelling.

In my work, I blend graphics engineering, automation, and creative production workflows to build maintainable pipelines that boost production speed, rendering quality, and visual consistency. I enjoy collaborating across disciplines to turn challenging data and concepts into engaging visual experiences that educate, inform, and inspire.

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Language

English
Advanced
French
Advanced
Arabic
Fluent

Work Experience

Technical Artist / Graphics Pipeline Developer at École de technologie supérieure (ETS) / INS Québec
January 1, 2023 - Present
Designed and developed scalable graphics and animation workflows for technical visualization, rendering automation, and visual communication projects. Created high-quality animated visual systems and procedural rendering pipelines using Unreal Engine 5, Blender, and Python automation tools. Produced engaging technical content integrating motion graphics, rendering systems, lighting workflows, and animation integration pipelines. Developed reusable automation systems to improve animation production efficiency, rendering scalability, and content iteration speed. Worked with shaders, materials, real-time rendering systems, Niagara workflows, and visual optimization techniques. Collaborated with multidisciplinary teams to translate technical and scientific concepts into clear, engaging visual experiences. Designed procedural scene generation and rendering systems supporting scalable multimedia content production.
Machine Learning Developer at Ericsson
January 1, 2023 - January 1, 2024
Developed scalable software systems and visualization workflows supporting engineering and technical production environments. Created automated reporting, visualization, and technical presentation systems for engineering applications. Worked in collaborative Agile environments requiring strong communication, documentation, and problem-solving abilities.
Graduate Researcher at INS Québec / ETS
January 1, 2023 - Present
Conducted research involving computer graphics, rendering systems, visualization techniques, computer vision, and machine learning pipelines. Developed scalable synthetic rendering workflows and procedural visual generation systems for multimedia and AI applications. Worked on real-time rendering optimization, visual processing systems, and automated graphics workflows.

Education

Master of Applied Science at École de technologie supérieure (ETS)
January 1, 2023 - January 1, 2025
National Engineering Degree in Information and Communication Technology Engineering at Tunisia Information and Communication Technology Engineering
January 1, 2019 - January 1, 2022

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Software & Internet, Education, Professional Services