Available to hire
I’m a software developer with a passion for building immersive VR training and web applications. I enjoy turning client requirements into clean, modular software, debugging complex systems, and delivering reliable features in Agile teams.
I thrive in fast-paced environments, collaborating across VR and web platforms, delivering demos, and continuously learning new technologies to improve performance and user experience.
Skills
Language
Greek, Modern
Fluent
English
Fluent
German
Intermediate
Work Experience
Software Developer at Augmented Training Systems Inc.
February 1, 2024 - PresentDesigned and implemented 6+ VR training scenarios for TacticalEdge VR / USTASC law-enforcement and security training programs, including U.S. Embassy-related training use cases, using Unity, C#, Meta Quest, Photon, BNG Framework, Puppet Master, and IK systems. Developed backend and frontend features for the company web platform using ASP.NET Core, Razor Pages, Entity Framework Core, SQL, LINQ, and REST APIs. Delivered production releases through Azure pipelines, including new features, bug fixes, QA validation, and performance improvements. Translated Functional Requirement Documents and client feedback into Jira tasks, technical requirements, and development priorities. Coordinated a team of 3 developers during delivery cycles, supporting daily scrums, QA tracking, and release readiness.
Unity Developer Intern at Augmented Training Systems Inc.
November 1, 2023 - February 1, 2024Completed internship with distinction and transitioned into a full-time Software Developer role. Built a custom Unity intern project demonstrating VR interaction design, debugging, and problem-solving. Supported production projects through asset setup, debugging, QA testing, and Agile sprint workflows.
Software Developer - Platform Maintenance & Feature Development at The University of Texas at Austin
September 1, 2025 - December 1, 2025Maintained and improved a cloud-backed research administration platform, supporting platform stability, usability, and workflow continuity for academic users. Implemented new platform features and enhancements across existing modules, translating stakeholder feedback into maintainable software updates. Supported bug fixing, QA validation, and release readiness for platform updates in coordination with technical and project stakeholders.
Graphic Designer at Furniture Industry
May 1, 2022 - November 1, 2023Created branding material, marketing content, and interior/product mockups while presenting design concepts directly to clients and refining deliverables based on feedback.
Education
B.Sc. in Computer Engineering at Hellenic Mediterranean University
January 1, 2016 - January 1, 2025Qualifications
Industry Experience
Software & Internet, Media & Entertainment, Education
Skills
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