I am a polyglot software engineer with over fifteen years of full stack experience, delivering across finance, telecommunications, gaming, and business management. I specialise in TypeScript, AWS, Node, and React, with recent experience in the Epic Unreal Engine ecosystem. I’m a fast learner and clear communicator who enjoys solving complex problems and shipping reliable products. I value product consistency, reliability, and user experience, and I champion clean code, CI/CD, TDD, and strong observability to keep systems maintainable and observable.

Chad Edwards

I am a polyglot software engineer with over fifteen years of full stack experience, delivering across finance, telecommunications, gaming, and business management. I specialise in TypeScript, AWS, Node, and React, with recent experience in the Epic Unreal Engine ecosystem. I’m a fast learner and clear communicator who enjoys solving complex problems and shipping reliable products. I value product consistency, reliability, and user experience, and I champion clean code, CI/CD, TDD, and strong observability to keep systems maintainable and observable.

Available to hire

I am a polyglot software engineer with over fifteen years of full stack experience, delivering across finance, telecommunications, gaming, and business management. I specialise in TypeScript, AWS, Node, and React, with recent experience in the Epic Unreal Engine ecosystem.

I’m a fast learner and clear communicator who enjoys solving complex problems and shipping reliable products. I value product consistency, reliability, and user experience, and I champion clean code, CI/CD, TDD, and strong observability to keep systems maintainable and observable.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
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Work Experience

Independent Projects (Hobby)
September 1, 2024 - Present
Following my time at PlaySide, I've been building independently as a hobby alongside focusing on health and family. Projects include designing AI agent systems, a declarative DSL for full-stack SaaS deployment (capable of deploying multiple full-stack applications to serverless cloud in under fifteen seconds), and a human-AI collaborative workspace platform. Working extensively with Claude Code and Codex throughout.
Build Engineer at PlaySide Studios Ltd
April 1, 2024 - September 1, 2024
Worked across the Unreal Engine build toolchain (Unreal Build Tool, Unreal Automation Tool with BuildGraph, Epic Horde, and Unreal Game Sync) alongside TeamCity and Perforce. Implemented a bespoke notification service from TeamCity to Slack, enabled Virtual Assets and a remote build accelerator for Unreal Engine, ensured customised Unreal Editor builds were available for a development team of 20+, established a temporary game server manager, and built an Unreal Engine plugin to facilitate studio-wide testing.
Senior Front-end Developer at Zeligate
September 1, 2023 - October 1, 2023
Front-end development and architecture for an early-stage AI app; first commercial Python exposure; LLM integration; React; MinimalJS.
Senior Software Developer at April9
May 1, 2023 - August 1, 2023
Contributed to a surf lottery management system and Stack9 V4; championed application boundary parsing and validation with runtypes; addressed date, time, and timezone issues; helped build a culture of quality; supported a thin client solution for running heavy dev containers; daily work across SQS, CloudTrail, SSH, VSCode Remote, React.
Senior Software Developer at 61 (Bamboo)
April 1, 2022 - December 1, 2022
Bamboo micro-investing mobile app; assisted CTO in overseeing a team of seven offshore contractors across multiple projects; enabled multi-region US market release; built back-office dashboards for support, finance, and marketing; transitioned to open banking requiring CDR accreditation; upskilled staff in TypeScript best practices and static analysis tooling; improved production feedback cycles from days to minutes.
Advanced Software Development Mentor at Mission Ready HQ
July 1, 2021 - April 1, 2023
Casual pro-bono role supporting interns across tech companies; provided technical guidance, process and communication coaching, and regular 1-1 check-ins.
Software Engineer at Dabble
July 1, 2021 - April 1, 2022
Head of sport; expanded the app from two racing codes to seven additional sports; integrated with two separate results providers via webhook and message bus; worked with Kubernetes, Kafka, Pulumi; fostered strong observability culture and tooling.
Full Stack Developer at Fergus
April 1, 2017 - April 1, 2021
V1 mobile app (Cordova/Angular); V2 mobile app and API (React Native, GraphQL, Node); MYOB and Xero integrations; custom mobile forms; internal billing, authentication, onboarding, and invoicing rebuilds; GPS tracking.
Lead UX VR Developer at Virtuality
April 1, 2017 - June 1, 2017
Lead UX VR development; focused on immersive interface and VR experiences.
Full Stack Developer at Aurora Insurance
January 1, 2017 - March 1, 2017
Full-stack development for an insurance platform; contributed across client and server components.
UX AR Developer at The Factory
January 1, 2016 - May 1, 2016
UX AR development; contributed to AR experiences and interface design.
VR Developer at Activate
November 1, 2014 - December 1, 2014
VR development for Activate projects; built immersive experiences.
Unity Developer at Marker Metro
April 1, 2014 - October 1, 2016
Unity development across Marker Metro projects; built interactive experiences.
Unity Developer at Clemenger Activate
June 1, 2013 - January 1, 2014
Unity development across Activate projects; contributed to interactive experiences.
Game Developer at Ninja Kiwi
December 1, 2009 - December 1, 2012
Game development roles across multiple titles; early career in game studios.
Junior Game Developer at Rock Solid Games
March 1, 2009 - August 1, 2009
Early career in game development; junior role contributing to projects.

Education

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Qualifications

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Industry Experience

Software & Internet, Gaming, Media & Entertainment, Financial Services, Telecommunications