Hi there! I’m a software developer with over 20 years of experience crafting robust business logic, scalable project infrastructure, and reusable tools. I’m passionate about building efficient, reliable systems and flexible architectures that stand up to evolving requirements, while maintaining a focus on clean, maintainable code. I enjoy solving hard technical challenges and offering strategic consulting to steer AI-assisted development in the right direction. I also bring deep experience in multimedia content production and GPGPU concepts, with a strong track record in Unity, Godot, and end-to-end game development pipelines. I value a positive, collaborative work environment and strong professional relationships with teammates, and I prefer hands-on technical work over organizational tasks while still contributing as a reliable, supportive team member when needed.

Dmitry Evteev

Hi there! I’m a software developer with over 20 years of experience crafting robust business logic, scalable project infrastructure, and reusable tools. I’m passionate about building efficient, reliable systems and flexible architectures that stand up to evolving requirements, while maintaining a focus on clean, maintainable code. I enjoy solving hard technical challenges and offering strategic consulting to steer AI-assisted development in the right direction. I also bring deep experience in multimedia content production and GPGPU concepts, with a strong track record in Unity, Godot, and end-to-end game development pipelines. I value a positive, collaborative work environment and strong professional relationships with teammates, and I prefer hands-on technical work over organizational tasks while still contributing as a reliable, supportive team member when needed.

Available to hire

Hi there! I’m a software developer with over 20 years of experience crafting robust business logic, scalable project infrastructure, and reusable tools. I’m passionate about building efficient, reliable systems and flexible architectures that stand up to evolving requirements, while maintaining a focus on clean, maintainable code. I enjoy solving hard technical challenges and offering strategic consulting to steer AI-assisted development in the right direction.

I also bring deep experience in multimedia content production and GPGPU concepts, with a strong track record in Unity, Godot, and end-to-end game development pipelines. I value a positive, collaborative work environment and strong professional relationships with teammates, and I prefer hands-on technical work over organizational tasks while still contributing as a reliable, supportive team member when needed.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

Russian
Fluent
English
Advanced

Work Experience

Release Engineer at Atom Motor Vehicle Manufacturing
August 1, 2023 - Present
Release Engineer in the graphical subsystem department. Implemented and maintained CI/CD pipelines, built end-to-end tooling for cartography and HUD development, and developed OS-level integration and emulator tools to monitor workflows. Led end-to-end testing across Kotlin/Java/C/C++/Python and GDScript; contributed to ECS design and engine integration for Slides module.Created custom GitLab plugins and scripts to monitor source quality and supported cross-discipline collaboration between hardware and software teams.
Software Developer at Aspose Tools Inc.
February 1, 2022 - September 1, 2022
Implemented a unified CI/CD toolset for Cartography and HUD development, based on a stack including Kubernetes, Docker/Pods, GitLab, Vault, SonarQube, and Nexus. Executed and maintained build/test pipelines for multiple software production departments. Developed a proprietary middleware game engine to integrate into the product suite and company workflows, and supported integration with specialized (non-serial) controllers on an Automotive OS. Implemented end-to-end testing and reporting for each pipeline and created OS-level information plugins for Godot, along with custom GitLab plugins to monitor code quality and tooling to empower developers.
Lead Software Developer at MotorSportGames Inc.
August 1, 2020 - April 1, 2021
Led a team of four programmers on a Unity-based client for an Epic Puzzle mobile title featuring Match-3, Battler, and Farm mechanics. Architected core gameplay systems and client-server interactions, defined tooling and standards for gameplay, graphics/animation, audio, content management, and build configuration. Managed third-party contributions, authored technical documentation, and implemented a CI/CD pipeline for the client build and release. Spearheaded the soft-launch phase and built a development team to drive project progress.
Software Developer at Game Insight Ltd.
May 1, 2018 - June 1, 2019
R&D work delivering a unified CI/CD toolset for Cartography and HUD development, and contributing to middleware game engine integration with production workflows. Supported embedded hardware/controller integration and ECS-based architecture discussions, as well as end-to-end testing and reporting across multiple languages and platforms.
Software Developer at BebopBee Inc.
January 1, 2017 - February 1, 2018
Worked on multiple Unity-based projects (Jump & Dash, Match-3, and Puzzle mechanics). Handled end-to-end application development for client/server components, integrated third-party services (Facebook, KTPlay, Helpshift, PlayFab, etc.), and developed custom UI components beyond the engine’s standard library (DLC storefronts, character selection, achievements). Refactored codebase for better structure, implemented DI and MVVM, deployed and tested Photon on-premises, and managed project infrastructure with Gradle, TeamCity, and GitLab. Served as Team Lead, delivering a Farm project version for a GDC demonstration and guiding a growing team.
Software Developer at ООО Логика Ltd. (TowardsMars TM)
December 1, 2014 - November 1, 2015
Contributed as a Software Developer across Unity-based projects, focusing on client/server features, gameplay mechanics (e.g., Runner, City Builder), and cross-functional collaboration. Modernized shared code libraries, implemented DI/logging/serialization practices, and supported project infrastructure to enable scalable development and maintenance.
Software Developer at SilaSveta Games Ltd.
June 1, 2014 - December 1, 2014
Developed Unity-based games with Jump & Dash, Match-3, and Puzzle mechanics; delivered end-to-end client-server features, modernized third-party service integrations (Facebook, KTPlay, Helpshift, PlayFab), built custom UI components, and refactored code using DI and MVVM. Worked on Photon-based networking using on-premises setups and contributed to project infrastructure with Gradle, TeamCity, and GitLab.

Education

Specialized Systems Engineering at FSB Academy of Russia, IKSI
January 1, 2001 - May 19, 2026

Qualifications

SAFe (Scaled Agile Framework) coursework
January 11, 2030 - May 19, 2026

Industry Experience

Gaming, Software & Internet, Media & Entertainment

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
See more