Hello! I’m Margarita (Okunskaya Lomova), a Unity-focused game developer with a solid track record in building gameplay systems, editor tooling, and cross-platform experiences. I enjoy turning ideas into polished features, shipping reliable code, and collaborating with teams to craft engaging player experiences. I’ve contributed to projects ranging from AR museum apps to multiplayer strategy games, with experience in analytics, localization, and monetization strategies. I’m a fast learner who thrives in collaborative environments and I’m always looking to level up my skills and take on new technical challenges.

Margarita Okunskaya

Hello! I’m Margarita (Okunskaya Lomova), a Unity-focused game developer with a solid track record in building gameplay systems, editor tooling, and cross-platform experiences. I enjoy turning ideas into polished features, shipping reliable code, and collaborating with teams to craft engaging player experiences. I’ve contributed to projects ranging from AR museum apps to multiplayer strategy games, with experience in analytics, localization, and monetization strategies. I’m a fast learner who thrives in collaborative environments and I’m always looking to level up my skills and take on new technical challenges.

Available to hire

Hello! I’m Margarita (Okunskaya Lomova), a Unity-focused game developer with a solid track record in building gameplay systems, editor tooling, and cross-platform experiences. I enjoy turning ideas into polished features, shipping reliable code, and collaborating with teams to craft engaging player experiences.

I’ve contributed to projects ranging from AR museum apps to multiplayer strategy games, with experience in analytics, localization, and monetization strategies. I’m a fast learner who thrives in collaborative environments and I’m always looking to level up my skills and take on new technical challenges.

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Experience Level

Expert
Expert
Intermediate
Intermediate

Language

Russian
Fluent
English
Intermediate
Serbian
Beginner

Work Experience

Trainee Unity Developer at Beast Hunter
April 1, 2020 - May 1, 2020
Developed a prototype behavior system for environmental objects using procedural random movement. Tuned parameters to achieve natural motion. Created a reusable script for ambient objects.
Unity Developer at КСК АГРЕГАТОР (KSK Aggregator)
September 1, 2020 - June 1, 2021
Developed a mobile application similar to a job marketplace; implemented core features (profiles, search, authentication) and UI. Took full ownership of the client-side after a senior developer left and delivered 10+ user-facing features.
Unity Developer at Solcery
June 1, 2021 - July 1, 2021
Worked on a tabletop game editor, implementing a system for interactive zones (creation, editing, drag & drop). Enabled saving and reuse of zones within gameplay logic.
Unity Developer at Cycling Bear
August 1, 2021 - September 1, 2021
Developed a hyper-casual game prototype with physics-based throwing mechanics and trajectory prediction. Implemented core gameplay, UI, and basic levels; added visual effects via shaders.
Unity Developer at InfoMedia Bureau of Creative Initiatives – Museum of Railway Transport (Russia)
September 1, 2021 - June 1, 2022
Developed a mobile AR application for a railway museum with AR features, navigation, quizzes, exhibit cards, archives, and UI. Participated in on-site testing and indoor positioning system integration.
Unity Developer at WeCAN:D
June 1, 2022 - August 1, 2023
Developed gameplay systems for a roguelike project, including inventory and item interaction mechanics. Integrated systems into core gameplay and participated in prototyping new features.
Unity Developer at Lucky Monkeys
September 1, 2022 - November 1, 2023
Maintained and improved mobile social casino projects. Fixed bugs and improved stability of game modes. Participated in prototyping and integrating new gameplay features.
Unity Developer at Manka Games
December 1, 2022 - March 1, 2023
Neon Blago (itch.io): Refactored and stabilized codebase of a visual novel project. Implemented save system, integrated cutscenes, and improved UI. Enhanced mini-games and overall gameplay experience.
Unity Developer at Strategy Magic
May 1, 2023 - February 1, 2024
Developed core systems for a multiplayer strategy game (session flow, player synchronization, resources, building). Implemented UI, tutorials, and customization systems. Also contributed to a strategy RPG project (shop, squads, animations).
Unity Developer at Nord Unit
February 1, 2024 - June 1, 2025
Mr.Knight: AppStore | GooglePlay; Stair Quest: AppStore; Mention in media (1) | Mention in media (2). Worked on 3 released projects, implementing new features, analytics, A/B testing, and localization (10+ languages). Acted as sole developer on one project; improved performance (+20 FPS) and transitioned monetization to a premium model. Also contributed to an interactive exhibition project with hardware integration.
Unity Developer at 4Tale Production
September 1, 2025 - October 1, 2025
Developed a Telegram-based game from scratch as a sole developer (3 mini-games). Implemented gameplay, UI, physics, scoring system, and multiplayer-ready architecture. Built and deployed the project for the Telegram environment.
Unity Developer at Ninsar
July 1, 2025 - March 1, 2026
Developed gameplay systems for RPG Saturn 2, including interactive objects, dialogues, and weapon systems. Extended visual scripting capabilities and built editor tools for the team. Improved architecture and content production workflow.

Education

Unity Developer at GeekBrains
January 1, 2020 - January 1, 2020
Profession Game Developer on Unity from scratch to Middle at Skillbox
January 1, 2022 - January 1, 2022

Qualifications

Unity Developer Certificate
January 1, 2020 - January 1, 2020
Profession Game Developer on Unity from scratch to Middle
January 1, 2022 - January 1, 2022

Industry Experience

Gaming, Software & Internet, Media & Entertainment