I am currently pursuing an MSc in Sound Design at the University of Edinburgh, with a strong focus on sound design for screen media, post-production, and immersive audio experiences. Previously, I worked as an Game Audio Designer Intern at ByteDance in Shanghai, where I contributed to sound design for interactive projects, including character abilities, environmental sound effects, and creature vocalisation. I have experience in sound editing, Foley, synthesis, and mixing, and I am particularly interested in cinematic sound design and audiovisual storytelling.

Horace Chen

I am currently pursuing an MSc in Sound Design at the University of Edinburgh, with a strong focus on sound design for screen media, post-production, and immersive audio experiences. Previously, I worked as an Game Audio Designer Intern at ByteDance in Shanghai, where I contributed to sound design for interactive projects, including character abilities, environmental sound effects, and creature vocalisation. I have experience in sound editing, Foley, synthesis, and mixing, and I am particularly interested in cinematic sound design and audiovisual storytelling.

Available to hire

I am currently pursuing an MSc in Sound Design at the University of Edinburgh, with a strong focus on sound design for screen media, post-production, and immersive audio experiences. Previously, I worked as an Game Audio Designer Intern at ByteDance in Shanghai, where I contributed to sound design for interactive projects, including character abilities, environmental sound effects, and creature vocalisation. I have experience in sound editing, Foley, synthesis, and mixing, and I am particularly interested in cinematic sound design and audiovisual storytelling.

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Language

English
Advanced

Work Experience

Audio Designer / Sound Designer Intern at ByteDance (Shanghai)
April 1, 2025 - August 1, 2025
Designed and implemented core gameplay audio assets for a major PVE project, including character abilities, footsteps, projectile impacts on varied surface materials, and weapon firing mechanics. Spearheaded creature sound design from conceptualization to final iteration, mastering creature vocalization, hit reactions, and ensuring aesthetic consistency across game tiers. Configured, integrated, and optimized audio components and events within Unreal Engine 5 to align with dynamic gameplay mechanics and cross-departmental design briefs. Contributed to audio content configuration in Unity for One Piece: Fighting Path, optimizing character footsteps, boss abilities, and performing runtime mixing and debugging.

Education

MSc in Sound Design at The University of Edinburgh
September 1, 2025 - May 21, 2026
Musicology (Music Education) at Tianjin Conservatory of Music
September 1, 2021 - June 1, 2025

Qualifications

Undergraduate Academic Scholarship
January 11, 2030 - May 21, 2026
National High School Music Teacher Qualification
January 11, 2030 - May 21, 2026

Industry Experience

Gaming, Media & Entertainment, Software & Internet