Hi, I'm Jason Zeng, a game developer and software engineer based in Madison, Wisconsin. I enjoy building cross-platform experiences using Unity, Unreal Engine, and modern web technologies, focusing on performance, reliability, and fun player experiences. Over the past few years I've contributed to teams in Shenzhen, Seattle, and Dallas, shipping features ranging from optimized rendering pipelines to secure live-update hotfix systems and OAuth2-driven authentication. I love learning new tools, collaborating with creative colleagues, and turning ambitious ideas into polished products.

Jason Zeng

Hi, I'm Jason Zeng, a game developer and software engineer based in Madison, Wisconsin. I enjoy building cross-platform experiences using Unity, Unreal Engine, and modern web technologies, focusing on performance, reliability, and fun player experiences. Over the past few years I've contributed to teams in Shenzhen, Seattle, and Dallas, shipping features ranging from optimized rendering pipelines to secure live-update hotfix systems and OAuth2-driven authentication. I love learning new tools, collaborating with creative colleagues, and turning ambitious ideas into polished products.

Available to hire

Hi, I’m Jason Zeng, a game developer and software engineer based in Madison, Wisconsin. I enjoy building cross-platform experiences using Unity, Unreal Engine, and modern web technologies, focusing on performance, reliability, and fun player experiences.

Over the past few years I’ve contributed to teams in Shenzhen, Seattle, and Dallas, shipping features ranging from optimized rendering pipelines to secure live-update hotfix systems and OAuth2-driven authentication. I love learning new tools, collaborating with creative colleagues, and turning ambitious ideas into polished products.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
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Work Experience

Game Developer at Aiwan Network
June 1, 2025 - August 31, 2025
Implemented occlusion culling to skip rendering and computation for objects outside the camera’s view, improving overall runtime performance. Built a secure hotfix system with remote updates, RSA validation, and A/B testing, enabling live configuration overrides without client patching. Used Unity Profiler to diagnose CPU bottlenecks, high GC pressure, and async scheduling inefficiencies; proposed optimizations that reduced startup time by 3.9 seconds. Analyzed legacy build packages and authored a technical report that led to removing outdated dependencies, reducing the WASM file by 4MB and startup size for faster loading.
Game Developer at Verze (Remote)
October 1, 2024 - March 31, 2025
Developed a character creation and selection system in Unreal Engine 5 using Blueprint and C++, allowing customization of color, gender, and hairstyle. Implemented a user authentication and login system integrated with OAuth2, enabling registration, sign-in, and password reset through a custom UI screen. Developed advanced character movement and camera control systems to enhance player responsiveness and gameplay fluidity. Built an in-game economy and skill management system with drag-and-drop UI widgets, allowing players to organize and activate skills dynamically.
Full Stack Developer at Joblogic-X Corporation
March 1, 2024 - July 31, 2024
Built across-platform video social app for iOS and Android using React Native and TypeScript, developing reusable front-end components and implementing features like saving and commenting. Designed mobile UI with SCSS + Tailwind CSS to deliver an intuitive and engaging mobile experience with fast load times, smooth interactions, and pixel-perfect responsive layouts. Built and deployed RESTful APIs with Express.js and MongoDB on internal company servers for user profiles and video data management. Contributed to the CI/CD pipeline and participated in the full SDLC process to ensure smooth integration, testing, and deployment of backend services.

Education

B.S Computer Science at University of Wisconsin–Madison
September 1, 2025 - May 1, 2027
at Southern Methodist University
January 1, 2023 - January 1, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment