I’m Nikolai Moshenin, a senior 3D animator and rigger with 10+ years of game-development experience. I specialize in character animation and acting, rigging (including custom rigs for bipeds, quadrupeds, and creatures), and mocap cleanup/retargeting, working across humanoids, creatures, and 1st/3rd-person gameplay animations.
I’ve contributed to AAA-adjacent projects and top mobile titles, including work for Playrix and other studios—often rebuilding or optimizing animation pipelines (e.g., 3ds Max to Maya workflows, Unreal import setups, and animator-friendly rig systems). I’m seeking a stable full-time remote role focused on 3D animation and rigging.
Experience Level
Language
Work Experience
Education
Qualifications
Industry Experience
Creating rigs for robots. Rebuilding lowpoly game robot’s rigs to hi resolutions models.
Lead Animator
Rigging
Characters Animation
To rebuild the pipeline from 3dsMax to Maya, I implemented a new character rig to reuse, edit animations and export them back to the editor. All sources for animations, character rig and weapons rigs were in FBX and it was impossible to just make a new rig for maya. The new animators-friendly rig allows you to import animations from fbx, re-bake them to controllers, edit them, make new animations based on them, export them to fbx for use in a project.
Created weapon reload animations from 1st person and 3rd person at the same time. Imported and customized animations in the Unreal editor.
Creating character, creatures rigging with its skins and variations. As well as basic animations for them.
Transport, Vehicle and props rigging and animation.
Hire a Animator
We have the best animator experts on Twine. Hire a animator in Novi Sad today.