Hi there! I’m Hlib Bulakh, a Senior Unity Engineer based in Kyiv, Ukraine. I’ve spent 10+ years building cross‑platform games and interactive applications for PC, mobile, WebGL, and VR/AR, with a strong focus on scalable architecture, performance optimization, and deterministic client‑server simulations. I love turning complex gameplay ideas into reliable systems and reusable engines/tools that speed up content production. I’ve collaborated with distributed teams on live productions, including Netflix Games, and enjoy shaping robust architectures and efficient workflows that help teams ship high‑quality experiences.

Hlib Bulakh

Hi there! I’m Hlib Bulakh, a Senior Unity Engineer based in Kyiv, Ukraine. I’ve spent 10+ years building cross‑platform games and interactive applications for PC, mobile, WebGL, and VR/AR, with a strong focus on scalable architecture, performance optimization, and deterministic client‑server simulations. I love turning complex gameplay ideas into reliable systems and reusable engines/tools that speed up content production. I’ve collaborated with distributed teams on live productions, including Netflix Games, and enjoy shaping robust architectures and efficient workflows that help teams ship high‑quality experiences.

Available to hire

Hi there! I’m Hlib Bulakh, a Senior Unity Engineer based in Kyiv, Ukraine. I’ve spent 10+ years building cross‑platform games and interactive applications for PC, mobile, WebGL, and VR/AR, with a strong focus on scalable architecture, performance optimization, and deterministic client‑server simulations.

I love turning complex gameplay ideas into reliable systems and reusable engines/tools that speed up content production. I’ve collaborated with distributed teams on live productions, including Netflix Games, and enjoy shaping robust architectures and efficient workflows that help teams ship high‑quality experiences.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
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Language

Ukrainian
Fluent
English
Advanced

Work Experience

Senior C# Solution Architect at Holovis
December 1, 2019 - December 1, 2020
Designed and developed backend services using .NET for interactive and real-time systems. Built AR/VR applications integrating hardware devices (Azure Kinect, Oculus Rift). Collaborated with hardware engineers and cross-functional remote teams in an international environment. Produced full technical documentation, ensuring maintainability and knowledge sharing across teams. Contributed to system architecture decisions for complex interactive installations.
Senior Unity Engineer at Come 2Play
October 1, 2016 - December 1, 2019
Developed cross-platform (mobile + Web GL) multiplayer game with a large active player base. Implemented client-server communication using SignalR, supporting real-time gameplay. Designed and applied ECS-based architecture and reactive programming (UniRx) for complex game systems. Optimized performance and memory usage for WebGL platform constraints. Contributed to live operations, including feature updates, bug fixes, and performance improvements.
Senior Unity Engineer at Digicode
October 1, 2015 - October 1, 2016
Developed mobile games focusing on gameplay systems and monetization. Designed CI/CD pipelines (Jenkins, Unity Cloud Build) and automated builds. Integrated third‑party SDKs. Built internal tools for faster development and QA.
Lead Unity Engineer at Tiger Way
March 1, 2015 - September 1, 2015
Led development of a fighting game using full-motion video. Managed a small development team. Implemented gameplay systems, AI behavior, and asset optimization strategies. Contributed to game design and technical decision making.
Middle Unity Engineer at Combo Cats
November 1, 2013 - February 1, 2015
Developed cross-platform multiplayer game (mobile + WebGL) with client-server architecture. Implemented real-time communication using Node.js and Web Sockets. Built automation tools for testing and gameplay validation. Worked with asset bundles and complex UI systems.
Junior Unity Engineer at Melior Games
March 1, 2012 - April 1, 2013
Developed arcade prototype and mobile games as part of full production cycle. Worked with cross-platform builds (iOS, Android) and third-party plugins. Gained experience in gameplay systems, UI and Unity fundamentals.

Education

Software Engineering at Igor Sikorsky Kyiv Polytechnic Institute
September 1, 2010 - September 1, 2016

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet