I am a software engineer with over 12 years of experience, specializing in Unity development for VR, AR, and MR. I have led projects, managed teams, and worked closely with clients for at least 8 years, ensuring the delivery of innovative, market-driven solutions. I am a strong team player, fostering collaboration and a positive work environment, with solid interpersonal skills for problem-solving, team management, and cross-functional collaboration in Agile/Scrum environments. I am adept at debugging, profiling, and optimizing systems for high performance across platforms, and I make strategic software architecture decisions to select the best technology stack for each project, always aiming to optimize performance and product quality.
I thrive in collaborative settings, constantly learning autonomously and sharing knowledge with product owners, designers, and program managers to align technical and product goals. My experience spans a range of XR experiences, with a focus on Unity-based development for immersive experiences and hardware integrations.
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