Hi, I’m Barbara Beltran, a detail-oriented 3D artist with 6+ years of experience delivering high-quality assets for mobile, VR, and stylized games. I specialize in Maya, ZBrush, Substance Painter, and Unreal Engine 5, bridging artistic vision with technical performance to create optimized, game-ready assets under tight deadlines. Hi, I’m bilingual (English, French, Spanish) and passionate about level design, immersive storytelling, and a cohesive art style that elevates gameplay. I thrive on collaboration, design-forward thinking, and continually refining assets to enhance player experience.

Barbara Beltran

Hi, I’m Barbara Beltran, a detail-oriented 3D artist with 6+ years of experience delivering high-quality assets for mobile, VR, and stylized games. I specialize in Maya, ZBrush, Substance Painter, and Unreal Engine 5, bridging artistic vision with technical performance to create optimized, game-ready assets under tight deadlines. Hi, I’m bilingual (English, French, Spanish) and passionate about level design, immersive storytelling, and a cohesive art style that elevates gameplay. I thrive on collaboration, design-forward thinking, and continually refining assets to enhance player experience.

Available to hire

Hi, I’m Barbara Beltran, a detail-oriented 3D artist with 6+ years of experience delivering high-quality assets for mobile, VR, and stylized games. I specialize in Maya, ZBrush, Substance Painter, and Unreal Engine 5, bridging artistic vision with technical performance to create optimized, game-ready assets under tight deadlines.

Hi, I’m bilingual (English, French, Spanish) and passionate about level design, immersive storytelling, and a cohesive art style that elevates gameplay. I thrive on collaboration, design-forward thinking, and continually refining assets to enhance player experience.

See more

Language

French
Advanced
English
Fluent
Spanish; Castilian
Fluent

Work Experience

3D Artist & Game Designer at GameAnax, Funcell Games (Remote)
February 1, 2021 - October 1, 2023
Asset production: Created 50+ optimized low-poly and realistic 3D characters and props with sculpting, rigging, and mobile-friendly texturing for Unity mobile titles with over 1M downloads. Technical optimization reduced draw calls via efficient retopology and texture atlasing. Hybrid design collaborated with designers to prototype gameplay mechanics; two core mechanics are implemented in published titles. Pipeline leadership ensured asset integration met strict mobile performance benchmarks. Creative optimization improved asset performance and storytelling to boost player engagement.
Retopology & Texturing Artist at CMedia Films (Mexico City)
January 1, 2020 - March 1, 2020
Workflow support: performed high-to-low poly retopology for hero characters and complex props to support rigging and animation pipelines. Look development: authored stylized PBR materials in Substance Painter to establish the visual tone for key project environments. Technical artistry: executed advanced retopology to streamline animation and rendering pipelines.
3D Modeling & Texturing Artist at Virtualware (Mexico City)
September 1, 2017 - July 1, 2018
Led a 3-person texturing team, maintaining artistic consistency for VR projects in Unity and Unreal Engine 4. Cross-department collaboration ensured high-quality delivery under tight deadlines. Designed and monitored a systematic asset pipeline for Unity and UE4, increasing production speed and efficiency.
3D Modeling & Texturing Artist at MKF Animation (Mexico City)
July 1, 2017 - September 1, 2017
Environment modeling for stylized 3D scenes and props, including landmarks such as Bellas Artes and the World Trade Center Mexico. Standardized Maya scenes and asset naming conventions to ensure a seamless production pipeline. Managed the full technical cycle from low-poly modeling and retopology to UV mapping and asset integration.
3D Character & Prop Artist at Virtualware (Mexico City)
April 1, 2016 - July 1, 2017
VR visualization: created photorealistic architectural assets and modular environment kits for high-end VR real estate applications in UE4. Implemented modular asset standards to ensure seamless integration and architectural accuracy. Pipeline optimization: standardized the studio’s 3D asset library and resource management systems to establish industry-standard best practices. Procedural material design: authored custom materials in Substance Designer specifically optimized for immersive VR environments.

Education

AEC Level & Game Design at La Salle College, Montreal
January 1, 2023 - January 1, 2025
Bachelor of Arts (Hons) Interactive Animation at Middlesex University / SAE Institute
January 1, 2014 - January 1, 2017

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education

Hire a 3D Modeler

We have the best 3d modeler experts on Twine. Hire a 3d modeler in Montreal today.