I’m a Unity multiplayer developer with 7+ years of professional Unity / C# experience and a strong track record shipping production multiplayer features. I design and implement real-time gameplay systems, economy and inventory flows, avatar customization, and cross-platform networking across mobile, WebGL, PC, and VR. My production stack includes Photon, Agora, Redis, and ASP.NET Core backends with MS SQL, delivering scalable session sync and authoritative server patterns. I thrive in small, autonomous teams and enjoy collaborating with designers and artists to ship features end-to-end. I bring a calm, feedback-friendly approach, documented architectures, and tooling to enable rapid iteration. Based in France with EU-friendly workflow and remote collaboration, I’m eager to contribute to a lean MVP squad focused on player-centric experiences.
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