I'm a Unity multiplayer developer with 7+ years of professional Unity / C# experience and a strong track record shipping production multiplayer features. I design and implement real-time gameplay systems, economy and inventory flows, avatar customization, and cross-platform networking across mobile, WebGL, PC, and VR. My production stack includes Photon, Agora, Redis, and ASP.NET Core backends with MS SQL, delivering scalable session sync and authoritative server patterns. I thrive in small, autonomous teams and enjoy collaborating with designers and artists to ship features end-to-end. I bring a calm, feedback-friendly approach, documented architectures, and tooling to enable rapid iteration. Based in France with EU-friendly workflow and remote collaboration, I’m eager to contribute to a lean MVP squad focused on player-centric experiences.

GLIB VEDMEDENKO

I'm a Unity multiplayer developer with 7+ years of professional Unity / C# experience and a strong track record shipping production multiplayer features. I design and implement real-time gameplay systems, economy and inventory flows, avatar customization, and cross-platform networking across mobile, WebGL, PC, and VR. My production stack includes Photon, Agora, Redis, and ASP.NET Core backends with MS SQL, delivering scalable session sync and authoritative server patterns. I thrive in small, autonomous teams and enjoy collaborating with designers and artists to ship features end-to-end. I bring a calm, feedback-friendly approach, documented architectures, and tooling to enable rapid iteration. Based in France with EU-friendly workflow and remote collaboration, I’m eager to contribute to a lean MVP squad focused on player-centric experiences.

Available to hire

I’m a Unity multiplayer developer with 7+ years of professional Unity / C# experience and a strong track record shipping production multiplayer features. I design and implement real-time gameplay systems, economy and inventory flows, avatar customization, and cross-platform networking across mobile, WebGL, PC, and VR. My production stack includes Photon, Agora, Redis, and ASP.NET Core backends with MS SQL, delivering scalable session sync and authoritative server patterns. I thrive in small, autonomous teams and enjoy collaborating with designers and artists to ship features end-to-end. I bring a calm, feedback-friendly approach, documented architectures, and tooling to enable rapid iteration. Based in France with EU-friendly workflow and remote collaboration, I’m eager to contribute to a lean MVP squad focused on player-centric experiences.

See more

Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate

Language

English
Advanced
French
Advanced
Ukrainian
Fluent
Russian
Fluent

Work Experience

Software / AI Engineer (Freelance) at Self-employed
September 1, 2025 - April 1, 2026
Designed and shipped solo a production Python multi-agent platform — event-driven architecture, persistent state, crash recovery, hot-reload; operated continuously over 7 months. Demonstrated independent ownership and shipping discipline with strong feedback loops. Public metrics: 28K+ followers, 361K+ likes, 51K+ remixes, 1.2M+ top video views; ranked #9 globally on the Remixed leaderboard.
Unity / .NET Developer (Freelance) at Yoigo
March 1, 2025 - September 1, 2025
Real-time admin / moderation companion tool for a VR auditorium platform — session control, runtime UI, role management, live broadcast and moderation; Whisper ASR speech-to-text pipeline on live audio with downstream NLP; fully remote engagement with end-to-end feature ownership.
Senior Unity / .NET Developer at Manzalab
April 1, 2022 - January 31, 2025
Immersive Now (Orange) — Multiplayer Social World (Direct Match). Real-time multiplayer networking on Photon, Agora and Redis: session creation, room sync, state replication, and reconciliation; avatar pipeline (Ready Player Me, LipSync, hand tracking); persistent player state and inventory with Redis + MS SQL; voice/video/screen-share; cross-platform performance optimizations; mentoring and internal Unity packages.
Unity / .NET Developer (R&D) at SXD (ENGIE Solutions)
April 1, 2018 - April 1, 2022
Cross-platform Unity and .NET tools for industrial workflows; HoloLens 2 AR/MR applications: spatial anchoring, eye tracking, hand interactions, BIM visualization; interactive 3D with handwritten state machines and physics-driven logic; close collaboration with technical artists on asset pipelines and lighting; documented architectures and shared internal Unity packages.
Unity / C# Developer at ARVI Lab (Multiplayer VR)
September 1, 2017 - February 28, 2018
Multiplayer VR development; shipped multiplayer titles distributed worldwide to location-based VR arcades; gameplay programming, level design, animations, physics-driven interaction systems; close collaboration with designers and artists for rapid iteration.
Mobile Game Developer (Intern) at Plarium (F2P Live-Ops)
March 1, 2017 - September 1, 2017
F2P live-ops experience at scale: RTS feature development on Unity / C# for Raid, Vikings, Mech Arena; MVVM architecture, ScriptableObject-style data flows, UI implementation, progression and economy loops; live-ops backend integration.

Education

M2 Statistics & CS for Data Science at Université Lumière Lyon 2
January 11, 2030 - June 8, 2026
M2 Computer Science at Simon Kuznets Kharkiv National University of Economics
January 11, 2030 - June 8, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Telecommunications, Professional Services