Available to hire
I’m a seasoned engineering leader with 10+ years of development experience, driven by building and mentoring high-performing teams to deliver robust software. I thrive on shaping architecture, improving processes, and delivering products that users love.
I combine hands-on engineering with strategic leadership to drive data-informed decisions, foster collaboration across remote teams, and ship exceptional, scalable technology.
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Language
English
Fluent
Work Experience
Unity Developer (Contract) at UNITY CONSULTING & DEVELOPMENT
January 1, 2025 - PresentRefactored codebase of a live Unity project to improve modularity, maintainability, and ease of change in line with SOLID principles; propagated Play-/Edit-mode testing to increase robustness; implemented a custom Smartlook Unity package leveraging latest native iOS/Android libraries.
CTO, Founder at MOTIVOCEAN
January 1, 2023 - December 1, 2024Launched from idea to live iOS app by designing end-to-end architecture (Flutter + .NET Web API + LLM-aligned backend) and leading a 4-person remote cross-functional team; established data-driven decision processes via psychology-informed recommendations, in-app experiments (A/B testing, fake doors), analytics, and user interviews with early adopters.
CTO, Co-Founder at EVOLVER.GAMES
January 1, 2022 - October 1, 2022Accelerated prototype iteration cycles by designing and implementing a Unity DOTS-based framework optimized for quick iteration, simplicity, and extensibility; increased team delivery predictability by introducing Scrum ceremonies, Jira workflows, and lightweight metrics for a fully remote team; enforced data-driven design practices and instrumentation across prototypes.
GAMES DEVELOPMENT LEAD at BMOTION TECHNOLOGIES
February 1, 2020 - January 1, 2021Delivered VR arcade game prototypes for proprietary in-house game stations by owning the roadmap, core architecture, and production workflow; increased team throughput through lightweight planning, task breakdown, and review practices; enabled multiplayer gameplay by implementing UE4 networking and resolved VR/mobile performance constraints; reduced art/engineering rework by coordinating outsource artists and defining asset pipelines.
Senior Unity Developer at FUNZY.GAMES
January 1, 2021 - December 1, 2021Shared Unity development expertise among team members and set up workflows aligned with Scrum practices; implemented gameplay and editor systems, and introduced automated testing (Play-/Edit-mode); handled pull requests, maintaining codebase quality and collaboration standards.
C++ Developer at GAMELOFT
January 1, 2016 - October 1, 2017Helped bootstrap a new mobile title by decomposing requirements into systems/tasks and implementing foundational gameplay/tooling in an in-house engine + editor workflow; kept shipped games within tight distribution constraints by optimizing rendering/shaders and content pipelines for low-end devices; ported Android-first title to iOS and improved automation/build tooling; enhanced editor tools and workflows.
UE4 C++ Developer at GUMI AMERICA INC
September 1, 2015 - January 1, 2016Delivered end-to-end mobile UI flow for an unreleased UE4 racing game by implementing navigation, screens, and reusable UI components; improved UI maintainability and iteration speed.
C++ Developer at GAMELOFT
June 1, 2014 - September 1, 2015Stabilized and extended legacy mobile titles by shipping updates, fixing regressions, and improving existing gameplay/UI systems; enhanced multiplayer reliability by debugging client/server logic and supporting production issues; reduced operational risk by maintaining UNIX servers and resolving live issues; accelerated feature work by reverse-engineering and extending Flash/ActionScript UI layers.
Education
Bachelor of Software Engineering at National Technical University Kharkiv Polytechnic Institute
January 11, 2030 - January 1, 2015Qualifications
Industry Experience
Gaming, Media & Entertainment, Software & Internet, Computers & Electronics, Professional Services
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
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