I'm a seasoned engineering leader with 10+ years of development experience, driven by building and mentoring high-performing teams to deliver robust software. I thrive on shaping architecture, improving processes, and delivering products that users love. I combine hands-on engineering with strategic leadership to drive data-informed decisions, foster collaboration across remote teams, and ship exceptional, scalable technology.

Artem Sukhliak

I'm a seasoned engineering leader with 10+ years of development experience, driven by building and mentoring high-performing teams to deliver robust software. I thrive on shaping architecture, improving processes, and delivering products that users love. I combine hands-on engineering with strategic leadership to drive data-informed decisions, foster collaboration across remote teams, and ship exceptional, scalable technology.

Available to hire

I’m a seasoned engineering leader with 10+ years of development experience, driven by building and mentoring high-performing teams to deliver robust software. I thrive on shaping architecture, improving processes, and delivering products that users love.

I combine hands-on engineering with strategic leadership to drive data-informed decisions, foster collaboration across remote teams, and ship exceptional, scalable technology.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
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Language

English
Fluent

Work Experience

Unity Developer (Contract) at UNITY CONSULTING & DEVELOPMENT
January 1, 2025 - Present
Refactored codebase of a live Unity project to improve modularity, maintainability, and ease of change in line with SOLID principles; propagated Play-/Edit-mode testing to increase robustness; implemented a custom Smartlook Unity package leveraging latest native iOS/Android libraries.
CTO, Founder at MOTIVOCEAN
January 1, 2023 - December 1, 2024
Launched from idea to live iOS app by designing end-to-end architecture (Flutter + .NET Web API + LLM-aligned backend) and leading a 4-person remote cross-functional team; established data-driven decision processes via psychology-informed recommendations, in-app experiments (A/B testing, fake doors), analytics, and user interviews with early adopters.
CTO, Co-Founder at EVOLVER.GAMES
January 1, 2022 - October 1, 2022
Accelerated prototype iteration cycles by designing and implementing a Unity DOTS-based framework optimized for quick iteration, simplicity, and extensibility; increased team delivery predictability by introducing Scrum ceremonies, Jira workflows, and lightweight metrics for a fully remote team; enforced data-driven design practices and instrumentation across prototypes.
GAMES DEVELOPMENT LEAD at BMOTION TECHNOLOGIES
February 1, 2020 - January 1, 2021
Delivered VR arcade game prototypes for proprietary in-house game stations by owning the roadmap, core architecture, and production workflow; increased team throughput through lightweight planning, task breakdown, and review practices; enabled multiplayer gameplay by implementing UE4 networking and resolved VR/mobile performance constraints; reduced art/engineering rework by coordinating outsource artists and defining asset pipelines.
Senior Unity Developer at FUNZY.GAMES
January 1, 2021 - December 1, 2021
Shared Unity development expertise among team members and set up workflows aligned with Scrum practices; implemented gameplay and editor systems, and introduced automated testing (Play-/Edit-mode); handled pull requests, maintaining codebase quality and collaboration standards.
C++ Developer at GAMELOFT
January 1, 2016 - October 1, 2017
Helped bootstrap a new mobile title by decomposing requirements into systems/tasks and implementing foundational gameplay/tooling in an in-house engine + editor workflow; kept shipped games within tight distribution constraints by optimizing rendering/shaders and content pipelines for low-end devices; ported Android-first title to iOS and improved automation/build tooling; enhanced editor tools and workflows.
UE4 C++ Developer at GUMI AMERICA INC
September 1, 2015 - January 1, 2016
Delivered end-to-end mobile UI flow for an unreleased UE4 racing game by implementing navigation, screens, and reusable UI components; improved UI maintainability and iteration speed.
C++ Developer at GAMELOFT
June 1, 2014 - September 1, 2015
Stabilized and extended legacy mobile titles by shipping updates, fixing regressions, and improving existing gameplay/UI systems; enhanced multiplayer reliability by debugging client/server logic and supporting production issues; reduced operational risk by maintaining UNIX servers and resolving live issues; accelerated feature work by reverse-engineering and extending Flash/ActionScript UI layers.

Education

Bachelor of Software Engineering at National Technical University Kharkiv Polytechnic Institute
January 11, 2030 - January 1, 2015

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Computers & Electronics, Professional Services

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
See more

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