Hi, I’m Malik Ibrar Mehmood, a Unity Game Developer and AI/ML Engineer with 5+ years of end-to-end game development experience. I’ve shipped 6+ original titles with 500,000+ downloads and now freelance across Unity development, game automation, and AI-powered tooling. I specialize in defence-grade simulation, multi-agent LLM systems (LangGraph), and Python backends, delivering end-to-end prototypes, ML-enabled gameplay, and scalable AI pipelines for clients.

Malik Ibrar Mehmood

Hi, I’m Malik Ibrar Mehmood, a Unity Game Developer and AI/ML Engineer with 5+ years of end-to-end game development experience. I’ve shipped 6+ original titles with 500,000+ downloads and now freelance across Unity development, game automation, and AI-powered tooling. I specialize in defence-grade simulation, multi-agent LLM systems (LangGraph), and Python backends, delivering end-to-end prototypes, ML-enabled gameplay, and scalable AI pipelines for clients.

Available to hire

Hi, I’m Malik Ibrar Mehmood, a Unity Game Developer and AI/ML Engineer with 5+ years of end-to-end game development experience. I’ve shipped 6+ original titles with 500,000+ downloads and now freelance across Unity development, game automation, and AI-powered tooling.

I specialize in defence-grade simulation, multi-agent LLM systems (LangGraph), and Python backends, delivering end-to-end prototypes, ML-enabled gameplay, and scalable AI pipelines for clients.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert

Language

English
Fluent
Urdu
Fluent
Panjabi, Punjabi
Fluent

Work Experience

Freelance Unity Developer & AI Tools Engineer at Independent / Remote
September 1, 2025 - Present
Building Unity game automation systems including farming bots, macro engines, and AI-driven NPC behavior loops. Developing AI-powered tooling: LangGraph/LangChain agents, RAG pipelines, MCP servers, and LLM-integrated backends. Designing and shipping game automation test harnesses with Playwright and Python scripting; delivering end-to-end prototypes and Unity simulation modules, including RL-based agent training (Unity ML-Agents, PPO). Building n8n/Make workflow automation integrations and AI API wrappers for indie clients and SaaS products.
AI/ML & Simulation Engineer at Air Weapons Complex (AWC) — Defence
February 1, 2024 - August 1, 2025
Developed and trained deep learning models (CNNs, ANNs) integrated into real-time Unity simulation pipelines for defence guidance system evaluation. Engineered computer vision pipelines using PyTorch and TensorFlow — object detection, tracking, and classification within Unity runtime. Optimised 3D Unity simulation environments for performance-constrained hardware, maintaining stable frame rates under resource-limited conditions. Translated classified engineering requirements into iteratively validated simulation and ML builds in collaboration with defence engineers.
Indie Game Developer & Publisher at AUI Games — Independent Studio
January 1, 2020 - January 1, 2025
Self-published 6+ original Unity titles on Google Play Store with 500,000+ downloads; managed full product lifecycle — concept, design, Unity development, store optimization (ASO), and post-launch iteration. Implemented automated Unity CI/CD build pipelines and Android deployment workflows independently using GitHub Actions. Designed and implemented gameplay mechanics, ShaderGraph VFX, AI-driven enemy behaviours, and monetisation flows.
Unity Game Developer at Drift Game Studio
March 1, 2021 - March 1, 2023
Shipped multiple mobile game titles under tight deadlines, contributing to 50,000+ combined Play Store downloads. Implemented GPU/CPU performance profiling and optimisation to maintain stable 60 FPS on mid-range Android devices. Built and maintained Unity CI/CD build pipelines, reducing manual release errors and accelerating delivery cycles.
Unity Simulation Developer at Faris — Pakistan Ordnance Factories (POF)
December 1, 2022 - June 1, 2023
Developed a high-fidelity drone flight simulation in Unity modelling real-world aerial dynamics, flight-path algorithms, and environmental physics. Implemented drone physics, flight-path control systems, and environmental interaction within Unity's physics engine to replicate operational conditions. Coordinated with aeronautics specialists to validate simulation accuracy against design specifications.
Unity Game Developer at The Art Games
January 1, 2020 - January 1, 2021
Developed and published 2D/3D Unity game titles, optimising assets and rendering pipelines for mobile platform constraints. Collaborated on gameplay mechanics design and client-facing UI/UX across multiple shipped projects.
Unity & Blender Intern at Enigma Tech Studio
January 1, 2020 - January 1, 2020
Integrated an AI-driven web assistant into a 3D interactive virtual campus tour in Unity; modelled 3D environments in Blender.

Education

BS Computer Science at University of Wah (UW), Wah Cantt, Pakistan
January 11, 2030 - June 14, 2026

Qualifications

Certificate of Appreciation in IT
January 11, 2030 - June 14, 2026

Industry Experience

Gaming, Software & Internet, Professional Services