I am currently a Social Media Coordinator in CCOG TV Social Publishing, where I support the delivery of content across multiple BBC social platforms and work closely with teams across Marketing, Creative and Commissioning.
In my current role, I manage content calendars, build and schedule posts, and publish content for BBC, iPlayer, BBC Three and Drag Race across YouTube, Instagram, TikTok, Facebook and X. This includes ensuring timely delivery and maintaining accuracy, compliance and alignment with platform best practice.
During my time in the Children and Education, as a Social Media Coordinator on the social team, I regularly researched trends, identified opportunities for reactive and planned content, and helped shape ideas during brainstorms. I edited, packaged and published content for TikTok, Instagram and WhatsApp across CBBC, Bitesize and Newsround, ensuring each piece met the brand’s editorial standards and audience expectations.
The content I’ve produced spans marketing campaigns for CBBC shows sneakpeek scene clips, reaction videos, game play throughs, daily news content, and educational posts supporting students through GCSEs. Managing multiple brands at once has strengthened my ability to prioritise, meet short deadlines and deliver highquality content under pressure.
I am confident using Premiere Pro and Photoshop to edit video and imagery. I regularly create carousels, thumbnails and social assets, working from templates or building posts from scratch, while maintaining strong editorial judgement and brand consistency. I also ensure all video content is fully accessible through accurate subtitling. I enjoy supporting others and have shared editing workflows with my team so that projects can be picked up seamlessly when needed.
I have also commissioned and coordinated gaming creators for BBC Wonder Chase on Roblox, managing relationships with multiple stakeholders and leading on the endtoend delivery of assets within tight turnaround times.
Alongside creative production, I use insights in Emplifi to inform decisions and refine approaches. For example, when reviewing performance for Saturday MashUp, data indicated that gamified content resonated most with younger users, helping shape more effective and engaging social outputs.
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