Hi, I’m Wesley, a computer science researcher and software engineer focused on building immersive, AI-driven interactive systems. I design and implement real-time intelligent NPC architectures that integrate LLMs, ASR, TTS, facial animation, and behavioral models, with a focus on medical training simulations and XR experiences. I enjoy turning complex problems into scalable, end-to-end solutions— from cloud-backed backends and data pipelines to multi-modal visualization and user interfaces. I’m passionate about collaborating with artists and engineers to create engaging, practical training platforms and immersive virtual humans.

Wesley Ferreira de Ferreira

Hi, I’m Wesley, a computer science researcher and software engineer focused on building immersive, AI-driven interactive systems. I design and implement real-time intelligent NPC architectures that integrate LLMs, ASR, TTS, facial animation, and behavioral models, with a focus on medical training simulations and XR experiences. I enjoy turning complex problems into scalable, end-to-end solutions— from cloud-backed backends and data pipelines to multi-modal visualization and user interfaces. I’m passionate about collaborating with artists and engineers to create engaging, practical training platforms and immersive virtual humans.

Available to hire

Hi, I’m Wesley, a computer science researcher and software engineer focused on building immersive, AI-driven interactive systems. I design and implement real-time intelligent NPC architectures that integrate LLMs, ASR, TTS, facial animation, and behavioral models, with a focus on medical training simulations and XR experiences.

I enjoy turning complex problems into scalable, end-to-end solutions— from cloud-backed backends and data pipelines to multi-modal visualization and user interfaces. I’m passionate about collaborating with artists and engineers to create engaging, practical training platforms and immersive virtual humans.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert

Language

Portuguese
Fluent
English
Advanced

Work Experience

Interactive Systems Engineer at UFRGS & AKC IT
January 1, 2024 - Present
Designed and implemented real-time intelligent NPC architectures integrating LLMs, ASR, TTS, facial animation, and behavioral systems; developed multimodal communication pipelines for conversational virtual humans; applying in medical training and simulation scenarios; contributed to immersive XR experiences.
Medical Training VR Research Engineer at Meta Health
January 1, 2023 - January 1, 2025
Developed VR-based medical training simulations; designed backend services, APIs, and cloud infrastructure supporting immersive training applications; contributed to XR experiences and supporting web platforms.
Research Engineer - Computer Graphics at UFRGS - Computer Graphics Research
January 1, 2021 - January 1, 2023
Developed GPU-accelerated pipelines for 3D humanoid modeling, geometry processing, and anthropometric analysis; designed optimization and mesh-processing workflows integrating computer graphics and numerical methods; published results at SIBGRAPH and related venues.
B.S. Thesis: Visual Retrieval System at Self-Directed / UFRGS
January 1, 2020 - January 1, 2020
Designed and implemented a computer vision-based retrieval system for indexing and retrieving personal objects using image, text, and voice queries; developed a visual retrieval pipeline based on ORB feature extraction and Vocabulary Trees; validated system under varying lighting and occlusion conditions.
Architect & Pipeline Engineer at Dobra - Customized Products and E-commerce Company
January 1, 2020 - January 1, 2023
Architected and implemented a fully automated graphics processing pipeline enabling large-scale asset production from 3,000+ independent artists; automated generation of hundreds of product assets; designed cloud infrastructure, rendering workflows, and software architecture as the lead engineer.
Systems Integration Engineer at Bode.io
January 1, 2019 - January 1, 2021
Developed integrations for a platform used by thousands of users in logistics and e-commerce; implemented connectors for Shopify, Mercado Libre, Correios; integrated data across external services; built client-server architecture and data synchronization.

Education

PhD in Computer Science at Federal University of Rio Grande do Sul (UFRGS)
January 1, 2024 - June 21, 2026
M.Sc. in Computer Science at Federal University of Rio Grande do Sul (UFRGS)
January 1, 2021 - January 1, 2023
B.Sc. in Computer Science at Federal University of Pampa (UNIPAMPA)
January 1, 2016 - January 1, 2020

Qualifications

Add your qualifications or awards here.

Industry Experience

Software & Internet, Media & Entertainment, Healthcare, Education