Available to hire
Hi, I’m Wesley, a computer science researcher and software engineer focused on building immersive, AI-driven interactive systems. I design and implement real-time intelligent NPC architectures that integrate LLMs, ASR, TTS, facial animation, and behavioral models, with a focus on medical training simulations and XR experiences.
I enjoy turning complex problems into scalable, end-to-end solutions— from cloud-backed backends and data pipelines to multi-modal visualization and user interfaces. I’m passionate about collaborating with artists and engineers to create engaging, practical training platforms and immersive virtual humans.
Skills
Language
Portuguese
Fluent
English
Advanced
Work Experience
Interactive Systems Engineer at UFRGS & AKC IT
January 1, 2024 - PresentDesigned and implemented real-time intelligent NPC architectures integrating LLMs, ASR, TTS, facial animation, and behavioral systems; developed multimodal communication pipelines for conversational virtual humans; applying in medical training and simulation scenarios; contributed to immersive XR experiences.
Medical Training VR Research Engineer at Meta Health
January 1, 2023 - January 1, 2025Developed VR-based medical training simulations; designed backend services, APIs, and cloud infrastructure supporting immersive training applications; contributed to XR experiences and supporting web platforms.
Research Engineer - Computer Graphics at UFRGS - Computer Graphics Research
January 1, 2021 - January 1, 2023Developed GPU-accelerated pipelines for 3D humanoid modeling, geometry processing, and anthropometric analysis; designed optimization and mesh-processing workflows integrating computer graphics and numerical methods; published results at SIBGRAPH and related venues.
B.S. Thesis: Visual Retrieval System at Self-Directed / UFRGS
January 1, 2020 - January 1, 2020Designed and implemented a computer vision-based retrieval system for indexing and retrieving personal objects using image, text, and voice queries; developed a visual retrieval pipeline based on ORB feature extraction and Vocabulary Trees; validated system under varying lighting and occlusion conditions.
Architect & Pipeline Engineer at Dobra - Customized Products and E-commerce Company
January 1, 2020 - January 1, 2023Architected and implemented a fully automated graphics processing pipeline enabling large-scale asset production from 3,000+ independent artists; automated generation of hundreds of product assets; designed cloud infrastructure, rendering workflows, and software architecture as the lead engineer.
Systems Integration Engineer at Bode.io
January 1, 2019 - January 1, 2021Developed integrations for a platform used by thousands of users in logistics and e-commerce; implemented connectors for Shopify, Mercado Libre, Correios; integrated data across external services; built client-server architecture and data synchronization.
Education
PhD in Computer Science at Federal University of Rio Grande do Sul (UFRGS)
January 1, 2024 - June 21, 2026M.Sc. in Computer Science at Federal University of Rio Grande do Sul (UFRGS)
January 1, 2021 - January 1, 2023B.Sc. in Computer Science at Federal University of Pampa (UNIPAMPA)
January 1, 2016 - January 1, 2020Qualifications
Industry Experience
Software & Internet, Media & Entertainment, Healthcare, Education
Skills
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