Available to hire
I’m a Gameplay Programmer and Gameplay Designer with hands-on experience building gameplay systems and prototypes in Unity and Unreal Engine 5 through academic projects and personal game developments. I enjoy turning gameplay ideas into solid, testable features, from stamina and health systems to interactive pickups and respawn logic. I’m proficient with C#, C++, debugging, performance optimization, OOP, UI systems, and iterative problem-solving. I’ve implemented player mechanics, balance iterations, and UI feedback while collaborating with teammates and managing version control with Git and GitHub.
Language
English
Fluent
Work Experience
Indie Game Developer at Self-Employed
January 1, 2025 - PresentDesigned and implemented gameplay systems using Unity and Unreal Engine 5. Developed player mechanics including stamina, health, pickups, respawn systems, and player interaction systems. Built gameplay prototypes to test mechanics, balancing, and user experience. Diagnosed and resolved gameplay bugs while improving performance and gameplay stability. Implemented gameplay UI feedback systems and interaction mechanics. Managed version control workflows using Git and GitHub.
Freelance Web Developer at Self-Employed
January 1, 2022 - PresentDeveloped backend systems and software prototypes using Python. Integrated APIs and optimized data workflows for web-based projects. Applied debugging and optimization practices to improve functionality and stability.
Education
Bachelor of Science at Southern New Hampshire University
January 1, 2023 - November 1, 2025Qualifications
Industry Experience
Gaming, Software & Internet, Media & Entertainment
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