Available to hire
Detail-oriented 3D animator with 2+ years of experience creating high-quality character animations for games and cinematic content. Skilled in body mechanics, lip-sync animation, acting performance, and applying core animation principles to deliver expressive and believable motion.
Experienced collaborating with rigging, modeling, and creative teams within production pipelines while meeting quality and deadline expectations. Passionate about storytelling, animation performance, and continuously improving both artistic and technical skills.
Experience Level
Work Experience
Character Animator (3D Animator) at VSP - Black Diamond Media & Production Pvt Ltd
September 1, 2025 - May 1, 2026Created character animations for production-based projects using Autodesk Maya and Unreal Engine. Managed animation imports, playback optimization, and Sequencer setup for real-time cinematic rendering. Ensured smooth animation performance and resolved pipeline-related issues during the Maya-to-Unreal workflow. Collaborated with animation and technical teams to maintain efficient asset and animation workflows.
3D Animator at VSP - Black Diamond Media & Production Pvt Ltd
September 1, 2025 - May 1, 2026Created character animations for production-based projects using Autodesk Maya and Unreal Engine. Managed animation imports, playback optimization, and Sequencer setup for real-time cinematic rendering. Ensured smooth animation performance and resolved pipeline-related issues during the Maya-to-Unreal workflow. Collaborated with animation and technical teams to maintain efficient asset and animation workflows.
3D Animator at Technicolor Creative Studios
September 20, 2022 - June 20, 2025Developed short animation sequences as part of production-oriented training and assessments. Practiced advanced animation techniques including body mechanics, facial animation, and performance acting. Received mentorship on industry-standard animation workflows, production practices, and quality standards. Worked with animation supervisors and peers to improve shot polish and motion clarity. Created high-quality character animations using Autodesk Maya, ensuring consistency with project vision and deadlines. Applied core animation principles (timing, weight, squash & stretch) to enhance performance realism. Collaborated with models, riggers, and designers to implement and refine animation styles. Participated in creative discussions and reviews, incorporating feedback effectively.
3D Animator at Incredoimate Studio
September 1, 2022 - May 1, 2025Developed and delivered character animations for production-based projects using Autodesk Maya and Unreal Engine. Managed animation imports, playback optimization, and Sequencer setup for real-time cinematic rendering. Ensured smooth animation performance and resolved pipeline-related issues during the Maya-to-Unreal workflow. Collaborated with animation and technical teams to maintain efficient asset and animation workflows.
3D Animator at Incredoimate Studio
May 20, 2022 - July 1, 2022Developed short animation sequences as part of production-oriented training and assessments. Practiced advanced animation techniques including body mechanics, facial animation, and performance acting. Received mentorship on industry-standard animation workflows, production practices, and quality standards. Worked with animation supervisors and peers to improve shot polish and motion clarity. Created high-quality character animations using Maya, ensuring consistency with project vision and deadlines. Applied core animation principles (timing, weight, squash & stretch) to enhance performance realism. Collaborated with models, riggers, and designers to implement and refine animation styles. Participated in reviews and incorporated effective feedback.
3D Animator at Incredimat e Studios
May 20, 2022 - July 20, 2022Developed short animation sequences as part of production-oriented training and assessments. Practiced advanced animation techniques including body mechanics, facial animation, and performance acting. Received mentorship on industry-standard animation workflows, production practices, and quality standards. Worked with animation supervisors and peers to improve shot polish and motion clarity. Created high-quality character animations using Autodesk Maya, ensuring consistency with project vision and deadlines. Applied core animation principles (timing, weight, squash & stretch) to enhance performance realism. Collaborated with models, riggers, and designers to implement and refine animation styles; participated in reviews and incorporated feedback effectively.
Education
Bachelor of Design in Animation at Chitkara University
August 1, 2019 - July 1, 2023Bachelor of Design in Animation at Chitkara University
August 1, 2019 - July 1, 2023Qualifications
CGPA
January 11, 2030 - July 18, 2026Industry Experience
Media & Entertainment, Software & Internet, Gaming
Experience Level
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