3D character animation and VFX graduate focused on compositing, cleanup, and strong visual storytelling across 3D and stop-motion projects. Experienced with Nuke and Unreal Engine workflows, and collaborative VFX pipelines. Skilled in compositing, scene integration, light flicker/chroma cleanup, and video integration for short films and student productions—bringing both technical precision and creative problem-solving to every shot.

Tyler Zim Mick

3D character animation and VFX graduate focused on compositing, cleanup, and strong visual storytelling across 3D and stop-motion projects. Experienced with Nuke and Unreal Engine workflows, and collaborative VFX pipelines. Skilled in compositing, scene integration, light flicker/chroma cleanup, and video integration for short films and student productions—bringing both technical precision and creative problem-solving to every shot.

Available to hire

3D character animation and VFX graduate focused on compositing, cleanup, and strong visual storytelling across 3D and stop-motion projects. Experienced with Nuke and Unreal Engine workflows, and collaborative VFX pipelines.

Skilled in compositing, scene integration, light flicker/chroma cleanup, and video integration for short films and student productions—bringing both technical precision and creative problem-solving to every shot.

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Work Experience

Compositor at Roach (Short Film)
January 1, 2025 - January 1, 2026
Served as a compositor on Roach, contributing to the final look through compositing and shot refinement.
Compositor at Bones In The Ocean (Short Film)
January 1, 2025 - January 1, 2026
Worked alongside a team at Point Park University to coordinate compositing work and contribute to shot setups for the short film. Supported final shot assembly and visual finishing through compositing tasks.
Compositor at The Heyward House (add(s))
January 1, 2024 - January 1, 2025
Integrated 2D animated elements within illustrated environments. Managed video editing, scene setup, and 2D compositing to align animated elements with the final environment look.
Compositor at The Lego Group (add(s))
January 1, 2023 - January 1, 2024
Collaborated with an international team supporting production for The Lego Group. Managed chroma keying, light flicker removal, and compositing workflows to help produce clean, final visual outputs.
3D Character Animation Graduate (VFX/Animation)
January 1, 2023 - January 1, 2026
Worked across 3D character animation and stop-motion/visual effects projects with a focus on compositing and integration. Built shots using Unreal Engine and Nuke-style compositing workflows and collaborated with teams to refine final visual results.

Education

Bachelor’s Fine Arts Degree in Animation & VFX at Point Park University
January 1, 2022 - January 1, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Education