Senior 3D Generalist and Technical Artist with 9+ years of experience delivering motion graphics, VFX, photoreal rendering, and immersive/experiential media for advertising, digital platforms, and live venues. Experienced across technical workflows including realtime pipelines, projection mapping, and large-format LED deployments. Strong end-to-end ownership from concept through animation, rendering, and final delivery, collaborating closely with creative and production teams. Skilled in character production workflows, technical R&D for optimization and AI-assisted content, and scalable production processes for venue-scale experiences.

Senior 3D Generalist and Technical Artist with 9+ years of experience delivering motion graphics, VFX, photoreal rendering, and immersive/experiential media for advertising, digital platforms, and live venues. Experienced across technical workflows including realtime pipelines, projection mapping, and large-format LED deployments. Strong end-to-end ownership from concept through animation, rendering, and final delivery, collaborating closely with creative and production teams. Skilled in character production workflows, technical R&D for optimization and AI-assisted content, and scalable production processes for venue-scale experiences.

Available to hire

Senior 3D Generalist and Technical Artist with 9+ years of experience delivering motion graphics, VFX, photoreal rendering, and immersive/experiential media for advertising, digital platforms, and live venues. Experienced across technical workflows including realtime pipelines, projection mapping, and large-format LED deployments.

Strong end-to-end ownership from concept through animation, rendering, and final delivery, collaborating closely with creative and production teams. Skilled in character production workflows, technical R&D for optimization and AI-assisted content, and scalable production processes for venue-scale experiences.

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Work Experience

Primary 3D Artist (Immersive Content) at DC C Cinema
January 1, 2024 - Present
Primarily responsible for immersive content production across large-format LED and experiential media projects. Developed projection mapping workflows for spherical, cylindrical, and large-format display systems while balancing hardware constraints and visual fidelity. Conducted technical R&D related to projection mapping, display workflows, and content optimization. Managed end-to-end production from concept, animation, and rendering through final delivery, collaborating with creative, production, and technical stakeholders to support immersive installations. Delivered immersive content for large-scale venue installations, including spherical LED deployments and non-standard display formats.
3D Generalist at We Are Social
January 1, 2022 - January 1, 2024
Delivered 3D motion graphics, product visualizations, and CG content for Samsung campaigns across digital and social platforms. Assisted with live Unreal Engine motion-capture workflows for the virtual character “Cinder,” including asset preparation, scene support, and deployment for SXSW 2023. Managed asset interchange between May a, Unreal Engine, and motion capture workflows to support cross-functional production teams. Operated Xsens motion capture sessions and supported character animation pipelines. Conducted technical R&D into AI-assisted content creation and workflow optimization. Collaborated with creative, strategy, and production teams from pitch stage through final delivery.
3D Compositor & CG Artist at Sher Films Pte Ltd
January 1, 2010 - January 1, 2017
Delivered VFX, motion graphics, and CG integration for television commercials, FMCG campaigns, and broadcast productions. Created photoreal 3D assets including lighting and rendering for commercial content. Integrated CG elements into live-action footage using camera tracking, compositing, and post-production workflows. Produced fluid cloth simulations using RealFlow alongside product visualization and rendering work for brands including Nestlé, Wyeth Nutrition, Nescafé, and K A. Contributed to storyboarding, concept development, and technical execution across multiple productions. Performed end-to-end asset creation, look development, and final compositing.

Education

Bachelor of Arts in Animation at LASELLE College of the Arts – Goldsmiths’ College, University of London; Temasek Polytechnic
January 1, 2015 - January 1, 2017
Diploma in Moving Images at Temasek Polytechnic
January 1, 2013 - January 1, 2015

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Education, Consumer Goods, Media & Entertainment