Creative 3D Artist and game developer from Islamabad with strong skills in Blender, Unity, and Unreal Engine 5.6. I build high-quality 3D assets with clean topology, UVs, and PBR texturing, and I enjoy turning concepts into polished visuals and playable experiences. I have hands-on experience through internships and full project pipelines, from character production and animation to Unreal environment art, cinematic teasers, and multiplayer gameplay systems. I’m passionate about creating immersive digital experiences and continuously improving my technical and artistic workflow.

Syed Ali Hayat

Creative 3D Artist and game developer from Islamabad with strong skills in Blender, Unity, and Unreal Engine 5.6. I build high-quality 3D assets with clean topology, UVs, and PBR texturing, and I enjoy turning concepts into polished visuals and playable experiences. I have hands-on experience through internships and full project pipelines, from character production and animation to Unreal environment art, cinematic teasers, and multiplayer gameplay systems. I’m passionate about creating immersive digital experiences and continuously improving my technical and artistic workflow.

Available to hire

Creative 3D Artist and game developer from Islamabad with strong skills in Blender, Unity, and Unreal Engine 5.6. I build high-quality 3D assets with clean topology, UVs, and PBR texturing, and I enjoy turning concepts into polished visuals and playable experiences.

I have hands-on experience through internships and full project pipelines, from character production and animation to Unreal environment art, cinematic teasers, and multiplayer gameplay systems. I’m passionate about creating immersive digital experiences and continuously improving my technical and artistic workflow.

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Language

English
Advanced
Urdu
Fluent

Work Experience

Intern - 3D modelling and Animation at Jazba Innovation
July 1, 2025 - January 31, 2026
Trained in 3D asset creation and texturing using an industry roadmap. Produced high-quality models with clean topology, UV unwrapping, and PBR texturing. Improved animation skills focusing on motion, weight, and realistic timing for characters and objects. Worked with mentors to refine assets based on professional feedback and industry standards.
Intern – 3D Modelling and Animation at Jazba Innovation
July 1, 2025 - January 31, 2026
Built 3D modelling and animation skills through a structured roadmap. Created high-quality 3D assets with clean topology, UV unwrapping, and PBR texturing (as guided by industry mentors). Improved animation motion, weight, and timing for characters and objects. Iterated on assets with mentor feedback to match professional quality standards.
3D Artist (Project - Stylized Character Production) at 3D Character Production (Stylized)
January 1, 2025 - December 31, 2025
Modeled a high-fidelity stylized character in Blender using Sub-D modeling while maintaining clean topology and edge flow suitable for rigging. Completed the full texturing and UV workflow, creating custom PBR materials to match the character’s visual style and personality. Rigged and animated a functional walk cycle with natural weight distribution and smooth movement transitions. Added facial expressions using shape keys and rigging to demonstrate an end-to-end character production workflow.
Animator (Animated Short) at Whispers
January 1, 2025 - December 31, 2025
Created an animated short emphasizing a spooky transition using environment and motion. Used Blender for animatic, scene creation, animation, and rendering. Modeled and textured assets (e.g., skull, bottle) in Blender. Used Blender liquid and smoke simulations to enhance aesthetics, then edited the final video with sound design, SFX, and color correction in DaVinci Resolve.
Artist and Animator (Final Year Project - FYP) at Samurai Apocalypse: Stranded in Time (FYP)
January 1, 2025 - December 31, 2025
Served as Artist and Animator, leading visual direction and technical implementation of assets in Unreal Engine 5.6. Designed and built post-apocalyptic environments with atmospheric lighting and mood-focused visual storytelling. Produced and edited the official project teaser including cinematic camera work, post-processing, and final color grading. Built an animation pipeline using animation layers and blend spaces for fluid movement and seamless weapon-switching transitions.
Intern at Zong CMPak (China Mobile Pakistan) - BSS & ITI Department
July 1, 2024 - September 30, 2024
Gained hands-on experience with Business Support Systems (BSS) and IT Infrastructure (ITI). Learned about LDI (Long Distance International) services and operations. Conducted software testing to verify system functionality and performance. Collaborated with cross-functional teams to optimize IT processes and resolve reported issues.
Intern – BSS & ITI Department at Zong CMPak (China Mobile Pakistan)
July 1, 2024 - September 30, 2024
Gained hands-on exposure to Business Support Systems (BSS) and IT Infrastructure (ITI). Learned about LDI (Long Distance International) services and operations. Conducted software testing to verify system functionality and performance. Collaborated with cross-functional teams on IT process optimization, testing support, and issue resolution.
Game Developer (Multiplayer Ring Toss) at Ring Toss Royale
January 1, 2024 - December 31, 2024
Developed a multiplayer ring toss game where players compete to land rings on poles. Implemented core gameplay mechanics and physics for accurate and engaging ring throwing. Integrated Photon Unity Network to enable real-time multiplayer interactions with low latency and a smooth player experience.
Game Developer at Shape Master
January 1, 2023 - December 31, 2023
Built Shape Master in Unity, a game where players match falling shapes to corresponding outlines to earn points and progress through levels. Implemented increasing difficulty via faster falling shapes and a growing variety of shapes. Designed an intuitive UI and smooth controls to ensure an enjoyable experience.

Education

Bachelor of Science in Computer Games Development at Air University Islamabad
January 1, 2022 - January 1, 2026
Intermediate (FSc) - ICS at Scienta Vision College Islamabad
January 1, 2019 - January 1, 2021
Bachelors of Science in Computer Games Development at Air University Islamabad
January 1, 2022 - January 1, 2026
Intermediate (Fsc) - ICS at Scienta Vision College Islamabad
January 1, 2019 - January 1, 2021
Bachelors of Science in Computer Games Development at Air University Islamabad
January 1, 2022 - January 1, 2026
Intermediate (Fsc) - ICS at Scienta Vision College Islamabad
January 1, 2019 - January 1, 2021

Qualifications

Participant, Pakistan Game Developers Conference (PGDC) Islamabad 2024
January 1, 2024 - July 18, 2026
Exhibitor, Pakistan Game Developers Conference (PGDC) Islamabad 2025
January 1, 2025 - July 18, 2026
3rd Place, Indus AI Week Game Jam 2026
January 1, 2026 - July 18, 2026

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Telecommunications, Computers & Electronics