Senior Technical Animator with 15+ years of experience in real-time 3D, character animation, rigging, and VFX across games, AR/VR/XR, and motion graphics. Shipped a fielded military AR training system for Magic Leap 2 and excels in full-pipeline delivery from concept to in-engine implementation. Strong in Maya, Unreal Engine 5, and Unity, with expertise in hand-key and motion-capture workflows, real-time VFX (including Niagara/Unity VFX + particle systems), and performance optimization for constrained AR devices. Proven collaborator who integrates animation and effects into production builds while also producing marketing and product demonstration content.

Brett Tipul

Senior Technical Animator with 15+ years of experience in real-time 3D, character animation, rigging, and VFX across games, AR/VR/XR, and motion graphics. Shipped a fielded military AR training system for Magic Leap 2 and excels in full-pipeline delivery from concept to in-engine implementation. Strong in Maya, Unreal Engine 5, and Unity, with expertise in hand-key and motion-capture workflows, real-time VFX (including Niagara/Unity VFX + particle systems), and performance optimization for constrained AR devices. Proven collaborator who integrates animation and effects into production builds while also producing marketing and product demonstration content.

Available to hire

Senior Technical Animator with 15+ years of experience in real-time 3D, character animation, rigging, and VFX across games, AR/VR/XR, and motion graphics. Shipped a fielded military AR training system for Magic Leap 2 and excels in full-pipeline delivery from concept to in-engine implementation.

Strong in Maya, Unreal Engine 5, and Unity, with expertise in hand-key and motion-capture workflows, real-time VFX (including Niagara/Unity VFX + particle systems), and performance optimization for constrained AR devices. Proven collaborator who integrates animation and effects into production builds while also producing marketing and product demonstration content.

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Work Experience

Independent Game Developer at Precinct: ZERO — Independent (Unreal Engine 5)
December 1, 2025 - Present
Solo-developed an arcade shooter for Steam using Unreal Engine 5, handling all aspects of development including Blueprint programming, character animation, Niagara VFX, level design, and gameplay systems.
Senior Technical Animator at Overmatch — Plano, TX
December 1, 2021 - May 1, 2026
Led character animation, rigging, and real-time VFX for FA TS AR, a fielded augmented reality weapons training system used by military and public safety organizations. Developed in Unity for Magic Leap 2 deployment. Created NPC locomotion, combat behaviors, and de-escalation actions (compliance gestures, surrender poses, ground-based positioning) for close-quarters and tactical training. Built and rigged customizable character variants across age, sex, race, body type, and clothing style to support dynamic avatar generation. Developed impact particle effects, weapon VFX, and explosion systems in Unity, balancing visual fidelity with real-time AR rendering constraints. Modified and enhanced third-party VFX assets to meet realistic battlefield visual standards for military training. Optimized animation and effects performance for Magic Leap 2 frame rate and memory constraints; produced prototypes to evaluate new training scenarios and AR/XR capabilities; collaborated cross-functionally w
Motion Graphics Artist at Santander Consumer USA — Dallas, TX
January 1, 2020 - December 1, 2021
Created motion graphics, 3D animation, and video content for commercial campaigns, social media, and customer engagement platforms. Produced motion graphics and visual effects for marketing, internal communications, and customer-facing channels. Designed 3D animations and renders in Maya for digital advertising and brand content. Developed layout and design systems to maintain consistent visual identity across multi-platform deliverables.
Animator & Graphic Designer at Marauder Interactive — Remote
January 1, 2014 - January 1, 2018
Contributed character animation and visual design for indie game development on shipped and in-development titles. Designed faction logos and visual identity assets for House of the Dying Sun (released on Steam). Contributed animation and asset work to an additional Unreal Engine 4 game project.
Digital Studio Manager at Hoya Vision Care — Lewisville, TX
September 1, 2010 - January 1, 2020
Managed digital studio operations while creating 3D character animation, motion graphics, and video content for national sales meetings, trade shows, and marketing campaigns. Designed and animated Hoya’s recurring digital spokesperson character used in national meeting intros and customer engagement videos for 8+ years. Produced 3D animation, motion graphics, and live-action video for major industry events. Directed audio/video production at trade shows and corporate meetings, including on-site video capture and post-production. Created educational animations explaining proprietary optical technology for industry and consumer audiences, and managed the end-to-end production pipeline from concept through final delivery.

Education

Bachelor of Fine Arts (BFA), Time-Based Media Studies at Columbus College of Art & Design
January 1, 2004 - January 1, 2008

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Education, Government