As a Senior AI Platform Engineer, I have over 8 years of experience in building AI-driven software and backend services. My journey has been centered around leveraging AI and ML technologies to enhance production systems and deliver reliable applications. I continuously strive to turn advanced AI concepts into practical tools, collaborating across teams to achieve impactful results. I am passionate about optimizing workflows and improving efficiency in the engineering process.

Robert McKenna

As a Senior AI Platform Engineer, I have over 8 years of experience in building AI-driven software and backend services. My journey has been centered around leveraging AI and ML technologies to enhance production systems and deliver reliable applications. I continuously strive to turn advanced AI concepts into practical tools, collaborating across teams to achieve impactful results. I am passionate about optimizing workflows and improving efficiency in the engineering process.

Available to hire

As a Senior AI Platform Engineer, I have over 8 years of experience in building AI-driven software and backend services. My journey has been centered around leveraging AI and ML technologies to enhance production systems and deliver reliable applications. I continuously strive to turn advanced AI concepts into practical tools, collaborating across teams to achieve impactful results. I am passionate about optimizing workflows and improving efficiency in the engineering process.

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Experience Level

Expert
Expert
Expert

Work Experience

Lead AI Engineer at Obsidian Entertainment
January 1, 2024 - Present
Architected Python-based AI workflows for production game tooling, cutting manual iteration time by 42%. Engineered features in Django and JavaScript, reducing internal tool latency by 31%. Integrated ML-driven automation into existing systems, eliminating repetitive work by 18 hours per week.
Senior Software Engineer at Obsidian Entertainment
May 1, 2022 - January 1, 2024
Modernized Python and JavaScript tooling for production teams, increasing feature delivery speed by 33%. Refactored workflows, shrinking page load times by 38%. Deployed automated validation, reducing regressions by 41%.
AI Engineer at Obsidian Entertainment
June 1, 2019 - May 1, 2022
Built ML-assisted gameplay tools, improving prediction quality by 29%. Automated model evaluation workflows, supporting 4x more experiments per week. Collaborated on full-stack prototypes, reducing proof-of-concept cycles by 25%.
AI Engineer at Funcom
May 1, 2018 - May 1, 2019
Developed Python-based AI systems improving in-game behavior quality by 21%. Refactored tooling, reducing iteration time by 30%. Established repeatable testing for AI behaviors, improving release readiness.
Software Engineer at Boss Key Productions Inc
August 1, 2016 - May 1, 2018
Engineered gameplay tools in C++ and C#, increasing editor efficiency by 34%. Automated workflows, improving consistency across production milestones. Optimized data access, raising frame stability by 17%.
Engineering Intern at Boss Key Productions Inc
May 1, 2016 - August 1, 2016
Supported internal tools and debugging utilities, accelerating issue reproduction by 20%. Implemented workflow improvements, removing repetitive manual steps for developers.

Education

Bachelor of Science at Worcester Polytechnic Institute
September 1, 2012 - May 1, 2016
Bachelor of Science at Worcester Polytechnic Institute
September 1, 2012 - May 1, 2016

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet