Available to hire
Illustrator and designer with three years of in-house experience in a game studio, owning production of character, environment, UI, and marketing art assets. Comfortable across styles and formats—from illustration and brand design to UX work.
Experienced coordinating with external partners and cross-functional teams in gaming and tech contexts, translating creative direction into production-ready deliverables.
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Work Experience
Prototyping Team Lead at Transformational Game Design Field Study
November 1, 2025 - PresentLed iterative development of two educational games (Drawn to the Crown, Museum of Mistakes) through rapid prototyping, collaborating cross-functionally with research and production teams toward study-ready deployment. Designed physical game components including cards and paper wearables, and created visual assets for on-site installation and deployment using Figma & Illustrator.
UX Designer & Researcher at Augmenting Creative Reflection
August 1, 2025 - December 1, 2025Designed and evaluated an AI-assisted creative reflection tool in Figma, studying human-AI collaboration in creative workflows. Owned concept, prototyping, and iteration through multiple feedback cycles in HTML/CSS/JS. Balanced automation with user autonomy across flexible interaction modes, producing a non-prescriptive system. Conducted user studies and translated qualitative feedback into design principles for user flow and engagement.
Researcher, Artist at Exploring Visual Abstraction Through Machine Learning
February 1, 2025 - May 1, 2025Built p5.js tools to capture sequential drawing data; trained VAE models exploring human-machine alignment in mark-making; exhibited pen-plotted generative works at the Gallery of Machine Arts award context.
Brand Designer at Scotty Labs
August 1, 2024 - May 1, 2025Developed the “Changing Tides” visual identity system for Pittsburgh’s largest hackathon (700+ participants), defining color tokens, typography, and graphics that scaled across 10+ deliverables from web to physical merchandise. Owned design of primary visual graphics across digital, print, motion, and physical touchpoints. Collaborated with organizers and sponsors to translate the campaign brief into a scalable brand system adaptable to new contexts while maintaining system coherence.
Art Director at Team Crescendo LLC
September 1, 2023 - PresentLed visual development for Memoria Wake, a 3D isometric RPG, establishing art direction and a design system including UI, typography, iconography, environments, and characters from concept to production-ready assets. Created all 2D production assets, collaborating with designers and engineers to support gameplay and marketing. Produced print-ready marketing and conference assets including posters, banners, merch and booth materials for PAX and Gamescom; coordinated asset handoff with external vendors.
Education
B.H.A Cognititve Neuroscience and Fine Arts (Minor: Human-Computer Interaction) at Carnegie Mellon University
January 1, 2026 - May 1, 2026Qualifications
Industry Experience
Gaming, Education, Media & Entertainment, Software & Internet
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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