Ruoyi Deng
Illustrator and designer with three years of in-house experience in a game studio, owning production of character, environment, UI, and marketing art assets.
About
Illustrator and designer with three years of in-house experience in a game studio, owning production of character, environment, UI, and marketing art assets. Comfortable across styles and formats—from illustration and brand design to UX work.
Experienced coordinating with external partners and cross-functional teams in gaming and tech contexts, translating creative direction into production-ready deliverables.
- 3 years' experience
- Joined July 2026
Industry experience
- Gaming
- Education
- Media & Entertainment
- Software & Internet
Work experience· 5 roles
Led iterative development of two educational games (Drawn to the Crown, Museum of Mistakes) through rapid prototyping, collaborating cross-functionally with research and production teams toward study-ready deployment. Designed physical game components including cards and paper wearables, and created visual assets for on-site installation and deployment using Figma & Illustrator.
Designed and evaluated an AI-assisted creative reflection tool in Figma, studying human-AI collaboration in creative workflows. Owned concept, prototyping, and iteration through multiple feedback cycles in HTML/CSS/JS. Balanced automation with user autonomy across flexible interaction modes, producing a non-prescriptive system. Conducted user studies and translated qualitative feedback into design principles for user flow and engagement.
Built p5.js tools to capture sequential drawing data; trained VAE models exploring human-machine alignment in mark-making; exhibited pen-plotted generative works at the Gallery of Machine Arts award context.
Education
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