Available to hire
3D Rigging Artist with 8+ years of experience in character, facial (FACS) and prop/creature rigging, blending animation principles with production-ready workflows for film and game pipelines. Experienced in Unreal Engine and Unity integration, and skilled at troubleshooting rigs, blendshapes, and simulation issues.
I specialize in creating modular, reliable rigs with strong deformation quality and usability for animators. I also develop rigging tools/plugins, create documentation and training, and collaborate closely with animation, modeling, and VFX teams to keep assets optimized for tight deadlines.
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Work Experience
Technical Rigging Artist at Orbit Cosmos
June 1, 2024 - PresentImported skeletal meshes and animations from Maya into the Unreal Engine project pipeline for game cinematics. Connected materials and set up scene levels for cinematics. Troubleshot animation and rig-related issues including blendshapes, dynamics, cloth, and groom simulations. Rigged characters using Control Rig for improved animation control. Created game-ready rigs for characters, creatures, and props while staying aligned with engine constraints and usability. Integrated rigs with Unity game projects and debugged issues during logic testing. Conducted R&D to improve workflows and adopt new best practices for rigging and animation.
3D Senior Rigging Artist at Miracle Monkeys
December 1, 2022 - April 1, 2024Developed and implemented studio rigging techniques and pipelines for a short film production. Troubleshot complex rigging problems and ensured dependable rig behavior. Created and maintained clear rigging documentation and supported the ongoing management of rigging assets. Participated in recruiting and hiring rigging artists. Represented the rigging department at industry events and conferences.
3D Senior Rigging Artist at AIMVIZ
January 1, 2021 - November 1, 2022Developed and maintained rigging tools and plugins. Produced rigging tutorials and documentation for internal and new artists. Conducted rigging training sessions and supported cross-department collaboration with animation, modeling, and VFX to ensure rigs integrated smoothly into the production pipeline. Evaluated and optimized rigs to keep them lightweight for animation.
Assistant Manager, 3D Rigging Artist, Technical Support & 3D Animator at Digitonics Lab
January 1, 2019 - December 1, 2020Responsible for modeling and rigging characters, vehicles, and props across the project. Coordinated with animators, modelers, and other artists to ensure rigs met production standards. Developed and implemented efficient rigging workflows and techniques. Provided technical support by troubleshooting and resolving rigging issues throughout production.
3D Rigging Artist, Technical Support & 3D Animator at Ice Animation
March 1, 2014 - December 1, 2018Rigged characters with facial performance support using blendshapes for multiple TV and commercial projects. Managed and organized rigging assets to maintain consistent quality across projects. Led the rigging team to ensure consistency and adherence to production deadlines. Assigned tasks to the rigging team and ensured completion after incorporating feedback.
Education
Diploma in Media Sciences at Arena Multimedia
January 1, 2012 - December 1, 2013High School Certificate at City Govt. College
January 11, 2030 - July 30, 2026Qualifications
Industry Experience
Media & Entertainment, Gaming, Software & Internet
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Hire a Character Rigger
We have the best character rigger experts on Twine. Hire a character rigger in Karachi today.