Available to hire
I’m Monica Techatanabaht, a concept artist and visual development graduate (Games Art & Design) based in England. I bring 5+ years of experience working across 2D and 3D visual development—specializing in concept art, character and environment ideation, and mood/story-driven production.
I’m outgoing, deadline-focused, and collaborative. I’ve trained under industry mentorship, contributed to game/animation-style concept pipelines, and supported creative production workflows across studios and publishing environments, with strong visual consistency, organization, and art direction alignment.
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Beginner
Language
Thai
Fluent
English
Fluent
Spanish; Castilian
Beginner
Work Experience
K9 Digital Internship (Concept Art / Visual Development) at K9 Digital Studio
December 1, 2025 - January 31, 2026Trained under professional mentorship of concept artists and creative directors, learning advanced composition, lighting, visual design, and storytelling across 2D and 3D. Participated in workshops for character ideation, environment design, and mood development, translating written concepts into cohesive artworks. Gained exposure to pre-production workflows including file structuring, optimization, and industry standards for visual asset creation, while aligning outputs with project tone, client needs, and narrative context. Contributed to prompted concept art projects simulating professional production pipelines for gaming, animation, and cinematic environments. Received critique and feedback to improve form, anatomy, and visual narrative cohesion, and managed time effectively to meet studio deadlines.
K9 Digital Internship at K9 Digital Studio
December 1, 2025 - January 1, 2026Trained under professional mentorship of concept artists and creative directors. Built skills in composition, lighting, visual design, and storytelling across 2D and 3D, including character ideation, environment design, and mood development. Gained exposure to pre-production workflows such as file structuring, optimization, and visual asset creation standards, aligning outputs with project tone, client needs, and narrative context. Contributed to prompted concept art projects and iterated based on critique to strengthen form, anatomy, and narrative cohesion while meeting studio expectations and deadlines.
Webtoon Producer Assistant at LINE Naver Webtoon
August 1, 2025 - September 30, 2025Collaborated with art and production teams during Webtoon Convention 2025 by developing concept art and visual assets for featured Webtoon projects and promotional materials. Oversaw publication process and management for original creative works with the screenwriter, bilingual copywriter, and producer to support successful webcomic launches. Curated visual materials for physical showcase displays, emphasizing storytelling and brand identity for participating creators and official staff. Worked from visual development ideation through final presentation pipeline, maintaining consistency in tone, visual rhythm, color theory, character, backdrop, and UI design using Photoshop, Procreate, and Clip Studio Paint. Built organizational precision in a fast-paced, high-profile environment while meeting tight deadlines.
Webtoon Producer Assistant at Line Naver Webtoon Bangkok
August 1, 2025 - September 1, 2025Collaborated with art and production teams during Webtoon Convention 2025, creating concept art and visual assets for featured projects and promotional materials. Oversaw publication process and management for original creative works with screenwriter, bilingual copywriter, and producer to support successful launches. Curated visual materials for physical event showcases to emphasize storytelling and brand identity. Managed a digital visual development to final presentation pipeline, ensuring consistency in tone, visual rhythm, color theory, character/backdrop/UI design using Photoshop, Procreate, and Clip Studio Paint, while meeting tight high-profile deadlines.
Concept Artist (Marine Life / Sustainability Game Jam) at Cambrian Engine – Tombland Games
January 1, 2025 - January 31, 2025Designed concept art for a game centered around marine life, bubbles, and sustainability, ensuring an engaging and environmentally conscious aesthetic that supports the game’s narrative. Collaborated with designers and developers to align art assets with game mechanics and storytelling. Used industry-standard software including Photoshop and Maya to produce polished concept art and visual guides. Participated in a joint student campaign across different artistic fields and completed the deliverables within 5 days.
RuneScape Internship (Concept Art / Creature & NPC Design) at Jagex Studio
January 1, 2025 - January 31, 2025Worked under mentorship for a university project to create unofficial high-quality concept work for an NPC character and a creature design based on provided instructions and teachings. Conducted in-depth research on world-building, aesthetics, and historical references to ensure authenticity with the studio’s art style and direction. Expanded RuneScape’s universe through new perspectives and creative approaches, developing iterative sketch sets, color variations, and polished designs aligned to art direction. Maintained visual consistency with RuneScape lore and gameplay requirements, collaborated with the Jagex art team to refine designs with feedback, and delivered production-ready concept art for evaluation.
Concept Artist (Global Game Jam) at Cambrian Engine – Tombland Games
January 1, 2025 - January 1, 2025Created concept art for a game focused on marine life, bubbles, and sustainability. Ensured engaging, environmentally conscious aesthetics aligned with the game narrative. Collaborated with designers and developers so art assets supported mechanics and storytelling. Used Photoshop and Maya (and other industry-standard tools) to produce polished concept art and visual guides. Contributed as part of a multi-disciplinary student team delivering work within a 5-day jam timeframe and received recognition/feature for creative output.
Runescape Internship at Jagex Studio
January 1, 2025 - January 1, 2025Worked under Jagex mentorship for a university project to create unofficial high-quality concept work for an NPC character and creature designs. Conducted in-depth research on world-building, aesthetics, and historical references to match RuneScape studio style and art direction. Produced iterative sketches, color variations, and polished designs while maintaining visual consistency with lore and gameplay requirements. Collaborated with the Jagex art team, received evaluation and feedback, and delivered production-ready concept art for assessment demonstrating strong work ethic and consistency.
Intern (Student) at The Vampires Manor (TVM)
September 1, 2024 - October 1, 2024Completed supervisor-assigned tasks both remotely and on-site, working independently and in a team environment with strong attention to detail. Produced 150+ iterations of sketches and rendered illustrations toward final deliverables. Built relationships with clients through active listening and tailored guidance. Demonstrated flexibility adapting to changing needs and customer requirements. Collaborated with team members to draft reports on key performance indicators and applied classroom knowledge to real production scenarios while managing workload and meeting deadlines with high expectations.
Curation Team & Featured Artist at Storehouse Magazine
March 1, 2024 - July 1, 2026Work was featured on magazine cover and in New Creatives Top Graduate Shows 2024. Also featured in the Culture & Heritage Award shortlist for OfficialGFW 2024. Coordinated with directors and producers for pre-production planning for new shows in collaboration with fashion communication and promotion artists. Studied mixed media inputs (materials, fabrics, paints, props, furniture, lighting textures) to improve skills transferable to digital art production. Strengthened cross-disciplinary collaboration with scenic painters, carpenters, electricians, prop makers, and costume makers.
Education
B.A. (Hons) in Arts (Game Art and Design) at Norwich University of the Arts
January 11, 2030 - July 1, 2026Bachelor of Arts (B.A.) - Games Art and Design at Norwich University of the Arts
January 11, 2030 - July 1, 2026Book Cover Design (Domestika) at Domestika
January 11, 2030 - August 8, 2026Art Direction for the Fashion Industry (Domestika) at Domestika
January 11, 2030 - August 8, 2026Voice-over for Animation (Domestika) at Domestika
January 11, 2030 - August 8, 2026Qualifications
International Baccalaureate Diploma
January 11, 2030 - August 8, 2026Book Cover Design (Domestika)
January 11, 2030 - August 8, 2026Art Direction for the Fashion Industry (Domestika)
January 11, 2030 - August 8, 2026Voice-over for Animation (Domestika)
January 11, 2030 - August 8, 2026International Baccalaureate Diploma
January 11, 2030 - August 8, 2026International Baccalaureate Diploma
January 11, 2030 - August 8, 2026Book Cover Design (Domestika)
January 11, 2030 - August 8, 2026Art Direction for the Fashion Industry (Domestika)
January 11, 2030 - August 8, 2026Voice-over for Animation (Domestika)
January 11, 2030 - August 8, 2026Industry Experience
Media & Entertainment, Gaming, Education, Other
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Beginner
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