Results-driven Game Developer and Computer Science (Gaming & Animation) student with hands-on experience in Unity (2D/3D), Unreal Engine, and AR/VR development. Skilled in C#, C++, Unity/Unreal gameplay programming, AI behavior systems, animation, and performance optimization. Proven delivery of award-winning game projects (1st Runner-Up, 3rd Place). Seeking to apply technical and design expertise to real-world game development roles, with a focus on creating immersive gameplay, comfortable VR/AR experiences, and production-ready polished outputs.

MAHA KHALIQ

Results-driven Game Developer and Computer Science (Gaming & Animation) student with hands-on experience in Unity (2D/3D), Unreal Engine, and AR/VR development. Skilled in C#, C++, Unity/Unreal gameplay programming, AI behavior systems, animation, and performance optimization. Proven delivery of award-winning game projects (1st Runner-Up, 3rd Place). Seeking to apply technical and design expertise to real-world game development roles, with a focus on creating immersive gameplay, comfortable VR/AR experiences, and production-ready polished outputs.

Available to hire

Results-driven Game Developer and Computer Science (Gaming & Animation) student with hands-on experience in Unity (2D/3D), Unreal Engine, and AR/VR development. Skilled in C#, C++, Unity/Unreal gameplay programming, AI behavior systems, animation, and performance optimization.

Proven delivery of award-winning game projects (1st Runner-Up, 3rd Place). Seeking to apply technical and design expertise to real-world game development roles, with a focus on creating immersive gameplay, comfortable VR/AR experiences, and production-ready polished outputs.

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Experience Level

Expert
Expert
Expert
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Expert
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Expert
Intermediate
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Intermediate
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Beginner
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Beginner
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Language

English
Fluent
Urdu
Advanced
Arabic
Beginner

Work Experience

End-to-End Unity Game Developer Intern at Game Storm Studios
June 1, 2026 - Present
Developed a hyper-casual mobile game in Unity 3D (URP) from gameplay prototype through to a publish-ready product. Implemented and fine-tuned ragdoll physics, gameplay mechanics, and responsive player interactions. Applied mobile optimization, performance profiling, and retention/polish features to improve efficiency and gameplay quality.
C++ Game Developer Intern at TechCami
January 1, 2025 - March 31, 2025
Developed and enhanced 2D game features using C++ and SFML, emphasizing smooth gameplay performance and optimization. Applied core data structures and algorithms (arrays, linked lists, stacks, queues) to implement key game logic and mechanics. Collaborated within a professional development team to gain hands-on experience with industry workflows.

Education

Bachelor of Computer Science and Information Technology (Specialization in Gaming and Animation) at NED University of Engineering and Technology
January 1, 2023 - January 1, 2027
Bachelor of Computer Science and Information Technology (Specialization in Gaming and Animation) at NED University of Engineering and Technology
January 1, 2023 - January 1, 2027

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Computers & Electronics, Education, Software & Internet, Media & Entertainment

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Beginner
Beginner
Beginner
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