I’m Umer, a passionate 3D artist and animator who enjoys creating immersive visual experiences through environments, characters, props, animation, product visualization, and VR. I combine artistic direction, visual storytelling, and technical execution to bring original ideas to life as polished, production-ready work. I’m comfortable working across the complete 3D pipeline, including modeling, texturing, UVs, rigging, lighting, rendering, and animation. I enjoy collaborating with teams, solving creative challenges, and developing engaging visuals for games, digital media, YouTube, mobile projects, and cinematic experiences.

Umer Ahmed

I’m Umer, a passionate 3D artist and animator who enjoys creating immersive visual experiences through environments, characters, props, animation, product visualization, and VR. I combine artistic direction, visual storytelling, and technical execution to bring original ideas to life as polished, production-ready work. I’m comfortable working across the complete 3D pipeline, including modeling, texturing, UVs, rigging, lighting, rendering, and animation. I enjoy collaborating with teams, solving creative challenges, and developing engaging visuals for games, digital media, YouTube, mobile projects, and cinematic experiences.

Available to hire

I’m Umer, a passionate 3D artist and animator who enjoys creating immersive visual experiences through environments, characters, props, animation, product visualization, and VR. I combine artistic direction, visual storytelling, and technical execution to bring original ideas to life as polished, production-ready work.

I’m comfortable working across the complete 3D pipeline, including modeling, texturing, UVs, rigging, lighting, rendering, and animation. I enjoy collaborating with teams, solving creative challenges, and developing engaging visuals for games, digital media, YouTube, mobile projects, and cinematic experiences.

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Work Experience

3D Environment Artist & Character Animator at Treeobit
July 1, 2025 - September 1, 2025
Created stylized 3D environments, props, and character animations for digital, YouTube, and mobile game projects. Developed and refined production-ready assets using Blender and AI-assisted 3D tools, contributing to modeling, texturing, environment design, and animation workflows.
3D Prop Artist at Euphoria XR
January 1, 2023 - January 1, 2024
Created detailed 3D props and performed character baking and PBR texturing using Blender and Substance Painter. Delivered clean UVs and game-ready assets, collaborated with character and rigging teams, and optimized models for Unity while contributing to asset-pipeline improvements.

Education

Bachelor in Animation Design at Institute for Art and Culture (IAC)
January 1, 2022 - January 1, 2026
Bachelor in Animation Design at Institute for Art and Culture (IAC)
January 1, 2022 - January 1, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education