I’m a Senior Software Engineer who builds production-ready full-stack systems and real-time 3D experiences, blending modern web development with generative AI and spatial pipelines. My work spans serverless AWS backends, React/Node/Python services, and tooling that helps transform images and concepts into structured 3D environments. I also focus heavily on evaluation and reliability—designing RAG benchmark suites, building automated data pipelines, and creating test harnesses to measure retrieval quality and citation correctness. Alongside engineering, I enjoy mentoring and cross-functional collaboration, and I’ve delivered end-to-end systems for immersive 3D scene generation, camera/object placement automation, and interactive product/room configurators.

Muhammad

I’m a Senior Software Engineer who builds production-ready full-stack systems and real-time 3D experiences, blending modern web development with generative AI and spatial pipelines. My work spans serverless AWS backends, React/Node/Python services, and tooling that helps transform images and concepts into structured 3D environments. I also focus heavily on evaluation and reliability—designing RAG benchmark suites, building automated data pipelines, and creating test harnesses to measure retrieval quality and citation correctness. Alongside engineering, I enjoy mentoring and cross-functional collaboration, and I’ve delivered end-to-end systems for immersive 3D scene generation, camera/object placement automation, and interactive product/room configurators.

Available to hire

I’m a Senior Software Engineer who builds production-ready full-stack systems and real-time 3D experiences, blending modern web development with generative AI and spatial pipelines. My work spans serverless AWS backends, React/Node/Python services, and tooling that helps transform images and concepts into structured 3D environments.

I also focus heavily on evaluation and reliability—designing RAG benchmark suites, building automated data pipelines, and creating test harnesses to measure retrieval quality and citation correctness. Alongside engineering, I enjoy mentoring and cross-functional collaboration, and I’ve delivered end-to-end systems for immersive 3D scene generation, camera/object placement automation, and interactive product/room configurators.

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Experience Level

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Language

English
Advanced

Work Experience

Graduate Ambassador at State University of New York (SUNY), Albany, NY
August 1, 2026 - May 1, 2027
Served as a student representative for the Computer Science graduate program, guiding prospective and admitted students through curriculum, research tracks, and application processes. Led campus tours, orientation sessions, and information events to improve onboarding and first-semester engagement for both domestic and international graduate students.
Graduate Ambassador at State University of New York (SUNY) - Albany
August 1, 2026 - May 1, 2027
Served as a student representative for the Computer Science graduate program, guiding prospective and admitted students through curriculum and research track navigation, and supporting application processes. Led campus tours, orientation sessions, and information events for incoming graduate students to improve onboarding and first-semester engagement for both domestic and international students.
RAG Evaluation & Benchmark Engineer at HADI (ChatILM .ai)
June 1, 2026 - August 1, 2026
Designed and built an evaluation framework for a production RAG-based chatbot, defining measurable criteria across retrieval accuracy, citation correctness, and hallucination resistance. Built automated data pipelines to pull and structure ~6,200 source records and ~36,500 reference records from external APIs and unstructured PDF sources, including column-aware and font-aware parsing for complex multi-column document layouts. Developed a Python scoring harness to run benchmark suites against live LLM APIs with configurable automated checks for required-factor coverage, forbidden-implied detection, and citation presence. Collaborated with the CTO and technical stakeholders to scope evaluation methodology, resolve ambiguities in system requirements, and iterate through structured technical discussions.
RAG Evaluation & Benchmark Engineer at HADI (ChatILM.ai)
June 1, 2026 - August 1, 2026
Designed and built an evaluation framework for a production RAG chatbot with measurable criteria across retrieval accuracy, citation correctness, and hallucination resistance. Engineered automated data pipelines to structure ~6,200 source records and ~36,500 reference records from external APIs and unstructured PDF sources, handling complex multi-column layouts. Developed a Python-based scoring harness to run benchmark suites against live LLM APIs with configurable automated checks for required-factor coverage, forbidden claim detection, and citation presence, and collaborated with the CTO to refine evaluation methodology and resolve ambiguous requirements.
3D Creative Engineering Intern at Sony Immersive Music Studio
June 1, 2026 - August 1, 2026
Built generative 3D pipelines to reconstruct immersive scenes from 2D images by combining state-of-the-art image segmentation, diffusion-based image generation, and 2D-to-3D asset generation models. Implemented automated, mathematically precise camera placement and layout algorithms for asset distribution in 3D space. Worked in Unreal Engine for real-time rendering, materials/shaders, complex environmental lighting, and cinematic sequences, and developed Blender-to-Unreal workflows integrating AI-generated assets, scene assembly automation, lighting analysis, camera orchestration, and cinematic rendering pipelines.
Graduate Grader at State University of New York (SUNY) - Albany, NY
January 1, 2026 - May 1, 2026
Graded assignments and exams for Discrete Structures, providing feedback on mathematical reasoning and problem-solving. Supported course coordination through instructor assistance and insights into student challenges to improve curriculum delivery.
Grader at State University of New York - Albany
January 1, 2026 - May 1, 2026
Graded assignments and exams for Discrete Structures, providing feedback on mathematical reasoning and problem-solving approaches. Supported course coordination activities and offered insights into student challenges to improve curriculum delivery.
Lead Software Engineer at ALL3D - San Francisco, USA (Remote)
April 1, 2024 - August 1, 2025
Led delivery of 3D configurators for enterprise clients (e.g., Walmart, Rough Country, Telescope Casual Furniture), owning requirements, demos, and end-to-end technical execution, reducing delivery iteration cycles by ~20%. Directed front-end architecture standardization across multiple configurator products by standardizing CRUD-based data flows for product catalogs, user configurations, and saved sessions to ensure consistency across client deployments. Introduced code standards, reusable patterns, and documentation practices to improve onboarding speed and reduce long-term maintenance overhead. Delivered technical walkthroughs and demos to non-technical stakeholders to improve transparency and accelerate decision-making. Managed cross-functional teams of engineers and 3D artists using structured ownership and code review processes. Built React Three Fiber rendering systems leveraging GPU acceleration, glTF compression, and LOD techniques to improve render performance and reduce load
Lead Software Engineer at ALL3D (San Francisco, USA) (Remote)
April 1, 2024 - August 1, 2025
Led delivery of 3D configurators for enterprise clients (e.g., Walmart, Rough Country, Telescope Casual Furniture), owning requirements, demos, and end-to-end technical execution and reducing iteration cycle time by ~20%. Directed front-end architecture standardization across multiple configurator products, standardizing CRUD-based data flows for product catalogs, user configurations, and saved sessions to ensure consistency across client deployments. Introduced code standards, reusable patterns, and documentation practices to improve onboarding speed and reduce long-term maintenance overhead. Managed cross-functional teams of engineers and 3D artists, improving throughput via structured task ownership and code review processes. Built React Three Fiber systems leveraging GPU acceleration, glTF compression, and LOD techniques to improve render performance and reduce load times. Mentored engineers through architectural standards and code reviews to improve reliability and reduce producti
Lead Software Engineer at ALL3D - San Francisco (Remote)
April 1, 2024 - August 1, 2025
Led delivery of 3D configurators for enterprise clients (e.g., Walmart, Rough Country, Telescope Casual Furniture), owning requirements, demos, and end-to-end technical execution, reducing delivery iteration cycles by ~20%. Standardized frontend architecture across configurator products and directed CRUD-based data flows for product catalogs, user configurations, and saved sessions to ensure consistency across client deployments. Introduced code standards, reusable patterns, and documentation practices to improve onboarding speed and reduce long-term maintenance overhead. Built React Three Fiber systems leveraging GPU acceleration, glTF compression, and LOD techniques to improve render performance and reduce load times, and mentored engineers through architecture enforcement and code review processes.
Senior Software Engineer at ALL3D - San Francisco, USA (Remote)
February 1, 2023 - April 1, 2024
Architected AWS Lambda and API Gateway systems with RDS (PostgreSQL), improving scalability and reducing backend latency. Developed React systems with asset streaming and lazy loading to improve initial load performance by ~35% under high concurrency. Owned backend systems for dynamic rendering (camera, lighting, and scene configuration), enabling flexible and reusable visualization workflows. Collaborated with AI teams on early-stage generative pipelines, improving model output quality via iterative evaluation and feedback loops. Implemented structured validation and error handling to reduce runtime failures and improve API stability. Built and maintained full CRUD interfaces for internal admin tools, enabling non-technical staff to create/edit/manage 3D asset metadata, production configurations, and pricing rules without engineering support. Engineered React-based CRUD workflows connected to RDS/PostgreSQL via REST APIs, including create/update validation, optimistic UI updates, and
Senior Software Engineer at ALL3D (San Francisco, USA) (Remote)
February 1, 2023 - April 1, 2024
Architected AWS Lambda and API Gateway systems with RDS (PostgreSQL) to improve scalability and reduce backend latency. Improved frontend scalability using asset streaming and lazy loading, increasing initial load performance by ~35% under high concurrency. Owned backend systems for dynamic rendering (camera, lighting, scene configs), enabling flexible and reusable visualization workflows. Collaborated with AI teams on early-stage generative pipelines, improving model output quality through iterative evaluation and feedback loops. Implemented structured validation and error handling to reduce runtime failures and improve API stability. Built and maintained full CRUD interfaces for internal admin tools so non-technical staff could manage 3D asset metadata, product configurations, and pricing rules without engineering support. Engineered React-based CRUD workflows connected to RDS/PostgreSQL via REST APIs, including create/update validation, optimistic UI updates, and rollback/error hand
Senior Software Engineer at ALL3D - San Francisco (Remote)
February 1, 2023 - April 1, 2024
Architected AWS Lambda and API Gateway services with RDS (PostgreSQL) to improve scalability and reduce backend latency. Improved React system performance with asset streaming and lazy loading, increasing initial load performance by ~35% under high concurrency. Owned backend systems for dynamic rendering (camera, lighting, and scene configuration), enabling flexible and reusable visualization workflows. Implemented structured validation and error handling to reduce runtime failures and improve API stability, and built/maintained internal admin CRUD interfaces to allow non-technical staff to manage 3D asset metadata, product configurations, and pricing rules without engineering support.
Software Engineer at ALL3D - San Francisco, USA (Remote)
May 1, 2021 - February 1, 2023
Built AWS Lambda APIs in Python with strong data integrity and scalability to support growing application workloads. Developed React-based interfaces integrated with cloud services to improve responsiveness and user experience. Optimized 3D asset delivery via S3 and CloudFront, reducing asset load latency by ~25%. Developed Python automation scripts for internal workflows, reducing manual operational overhead. Contributed to early testing infrastructure to improve code quality and deployment confidence.
Software Engineer at ALL3D (San Francisco, USA) (Remote)
May 1, 2021 - February 1, 2023
Built AWS Lambda APIs in Python with strong data integrity and scalability to support growing application workloads. Developed React-based interfaces integrated with cloud services to improve responsiveness and user experience. Optimized 3D asset delivery via S3 and CloudFront, reducing asset load latency by ~25%. Developed Python automation scripts for internal workflows to reduce manual operational overhead. Contributed to early testing infrastructure to improve code quality and deployment confidence.
Software Engineer at ALL3D - San Francisco (Remote)
May 1, 2021 - February 1, 2023
Built serverless AWS Lambda APIs in Python with strong data integrity and scalability for growing workloads. Developed React-based frontend interfaces integrated with cloud services to improve responsiveness and user experience. Optimized 3D asset delivery via S3 and CloudFront, reducing asset load latency by ~25%. Created Python automation scripts for internal workflows and contributed to early testing infrastructure to improve code quality and deployment confidence.
Software Engineer at Sanje Solutions
June 1, 2020 - October 1, 2020
Built responsive interfaces using React, HTML, CSS, and Bootstrap. Translated design mockups into reusable, production-ready components with cross-browser compatibility. Improved UI consistency and performance across client-facing applications.
Front-End Developer at Sanje Solutions
June 1, 2020 - October 1, 2020
Built responsive interfaces using React, HTML, CSS, and Bootstrap. Translated design mockups into reusable, production-ready components with cross-browser compatibility. Improved UI consistency and performance across client-facing applications.
Frontend Developer at Sanje Solutions
June 1, 2020 - October 1, 2020
Built responsive interfaces using React, HTML, CSS, and Bootstrap. Translated design mockups into reusable, production-ready components with cross-browser compatibility. Improved UI consistency and performance across client-facing applications.
Research Engineer at NUST (AI Systems & Web Systems)
June 1, 2019 - October 1, 2019
Developed web interfaces to visualize model outputs and enable interaction with AI systems. Collaborated with academic teams to translate research problems into technical implementations and explored integration of machine learning workflows into lightweight, web-based systems.

Education

Masters in Computer Science (AI) at State University of New York (SUNY) - Albany
January 11, 2030 - May 1, 2027
Bachelor of Science in Software Engineering at National University of Sciences and Technology (NUST)
July 1, 2021 - September 1, 2026
Master of Science in Computer Science (AI) at State University of New York (SUNY) - Albany, NY
January 11, 2030 - May 1, 2027
Bachelor of Science in Software Engineering at National University of Sciences and Technology (NUST)
July 1, 2021 - September 1, 2026
M.S. in Computer Science (AI) at State University of New York (SUNY) - Albany, NY
January 11, 2030 - May 1, 2027
Bachelor of Science in Software Engineering at National University of Sciences and Technology (NUST)
July 1, 2021 - September 1, 2026
Master of Science (Computer Science) at State University of New York (SUNY) - Albany
January 1, 2026 - May 1, 2027
Bachelor of Science (Software Engineering) at National University of Sciences and Technology (NUST)
July 1, 2021 - January 1, 2024

Qualifications

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Industry Experience

Software & Internet, Computers & Electronics, Media & Entertainment, Professional Services, Education