Character Design - Evelyn Blackwood
Gaia Pia Valmorbida
Published
The character design project stems from the need to give a concrete visual representation to the protagonist of my original video game screenplay, developed as part of an academic examination. The main objective was to translate the character’s narrative dynamics and personality into clearly defined visual elements, demonstrating a thorough understanding of the character’s three-dimensional structure and visual design.
Complete Turnaround: Modeling and study of proportions from different angles (front, side, and back views) to ensure anatomical consistency and clear readability of the character concept.
5 Facial Expressions: A selection of micro-expressions designed to reflect the character’s distinctive personality traits, showing how the face responds emotionally while maintaining the recognizability of key facial features.
3 Dynamic Poses: Sheets dedicated to studying the body in motion and action, showcasing the fluidity of forms, the rendering of volumes, and the character’s visual weight distribution from different viewpoints.