I’m Shashank Sharma, a 3D animator and MoCap cleanup artist with 9+ years of professional experience, including 6+ years working on AAA and mobile game animation pipelines. I specialize in high-fidelity keyframe character and creature animation, facial/expression performance, and motion-capture cleanup/retargeting—delivering production-ready results for globally released titles like NBA 2K24, Jurassic World Evolution, and Lords of the Fallen. From blocking to final polish, I collaborate closely with technical art and engineering teams to ensure animations work seamlessly in real-time pipelines (Unreal Engine and Unity). I’ve led combat and multi-character interaction animation, supported episodic-quality deadlines, and handled end-to-end delivery across multiple co-development studios—now looking for senior or mid-level animation opportunities with international game studios.…

Shashank Sharma

I’m Shashank Sharma, a 3D animator and MoCap cleanup artist with 9+ years of professional experience, including 6+ years working on AAA and mobile game animation pipelines. I specialize in high-fidelity keyframe character and creature animation, facial/expression performance, and motion-capture cleanup/retargeting—delivering production-ready results for globally released titles like NBA 2K24, Jurassic World Evolution, and Lords of the Fallen. From blocking to final polish, I collaborate closely with technical art and engineering teams to ensure animations work seamlessly in real-time pipelines (Unreal Engine and Unity). I’ve led combat and multi-character interaction animation, supported episodic-quality deadlines, and handled end-to-end delivery across multiple co-development studios—now looking for senior or mid-level animation opportunities with international game studios.…

Available to hire

I’m Shashank Sharma, a 3D animator and MoCap cleanup artist with 9+ years of professional experience, including 6+ years working on AAA and mobile game animation pipelines. I specialize in high-fidelity keyframe character and creature animation, facial/expression performance, and motion-capture cleanup/retargeting—delivering production-ready results for globally released titles like NBA 2K24, Jurassic World Evolution, and Lords of the Fallen.

From blocking to final polish, I collaborate closely with technical art and engineering teams to ensure animations work seamlessly in real-time pipelines (Unreal Engine and Unity). I’ve led combat and multi-character interaction animation, supported episodic-quality deadlines, and handled end-to-end delivery across multiple co-development studios—now looking for senior or mid-level animation opportunities with international game studios.

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Experience Level

Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Advanced

Work Experience

Independent 3D Animator at Self-Employed (Freelance)
February 1, 2026 - Present
Provide independent, high-fidelity character animation and motion-capture cleanup consulting for global game and entertainment pipelines under confidential agreements. Create polished, production-ready keyframe animation cycles and performance sequences tailored to client specifications, while managing delivery timelines and versioned asset files.
Independent 3D Animator at Freelance (Self-Employed, confidential client pipelines)
February 1, 2026 - Present
Provide independent, high-fidelity 3D character animation and motion-capture cleanup consulting for global game and entertainment pipelines. Deliver production-ready keyframe animation cycles and performance sequences aligned to client specifications and tight deadlines under confidential agreements.
Senior 3D Animator (Contract) at Tara Gaming Pvt. Ltd., Pune
October 1, 2025 - February 28, 2026
Owned premium keyframe animation for core combat mechanics and realistic character performances on a large-scale action title. Partnered with technical art directors to implement real-time animation updates within the game engine pipeline.
Senior 3D Animator at LightFury Games
January 1, 2025 - October 31, 2025
Created custom keyframe animation sets and led motion-capture data cleanup for an unreleased sports IP. Polished complex multi-character interactions to ensure seamless real-time transitions across gameplay loops.
Independent 3D Animator / Freelance Consultant at Self-Employed
July 1, 2024 - December 31, 2024
Delivered freelance character animation and keyframe polishing for independent game studios and external asset vendors. Managed strict delivery pipelines and version control for confidential biped animation asset files.
Senior 3D Animator & MoCap Cleanup Artist at Saffronic Tech Mahindra
September 1, 2023 - June 30, 2024
Directed and refined heavy motion-capture tracking data and performance layouts for a global episodic IP. Maintained consistent visual and performance quality, delivering production-ready keyframes under recurring episodic deadlines.
3D Animator at Technicolor Games
June 1, 2022 - August 31, 2023
Owned body-mechanics animation and facial motion-capture data cleanup for an AAA sports title (NBA 2K24). Translated athlete reference footage into responsive, dynamic in-game court animation and met premium benchmark quality standards.
3D Animator at Keywords Studios
July 1, 2020 - May 31, 2022
Contributed to keyframe and creature animation across multiple AAA co-development pipelines. Worked on complex biped combat sequences, built custom creature/non-biped locomotion cycles and interactive behaviors, and delivered facial/expression assets for narrative cinematics, including MoCap cleanup and retargeting.
3D Animator at Maya Digital Studios
May 1, 2019 - June 30, 2020
Delivered cinematic character layouts and stylized performance keyframes for international episodic and theatrical productions.
3D Animator at Imuons Web Solutions Pvt. Ltd.
October 1, 2018 - April 30, 2019
Produced layout staging and active gameplay animation sequences for episodic children's entertainment and interactive titles.
3D Animator at Crazy Cub Animation Studio Pvt. Ltd.
June 1, 2017 - September 30, 2018
Established baseline keyframe timing and character asset actions for global commercial broadcast content.

Education

Animation Specialization in Maya (MAAC) at MAAC (Maya Academy of Advanced Cinematics), South-Ex, New Delhi
January 1, 2016 - January 1, 2017
3-Year Advanced Diploma (AD3D EDGE) (MAAC) at MAAC (Maya Academy of Advanced Cinematics), South-Ex, New Delhi
January 1, 2011 - January 1, 2014
Bachelor of Arts (B.A.) at M.D. University, Rohtak, Haryana
January 1, 2012 - January 1, 2014
Animation Specialization in Maya at MAAC (Maya Academy of Advanced Cinematics), South-Ex, New Delhi
January 1, 2016 - January 1, 2017
3-Year Advanced Diploma (AD3D EDGE) at MAAC (Maya Academy of Advanced Cinematics), South- Ex, New Delhi
January 1, 2011 - January 1, 2014
Bachelor of Arts (B.A.) at M.D. University, Rohtak, Haryana
January 1, 2012 - January 1, 2014

Qualifications

Animation Specialization in Maya (MAAC)
January 1, 2016 - January 1, 2017
3-Year Advanced Diploma (AD3D EDGE) (MAAC)
January 1, 2011 - January 1, 2014

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Professional Services