I’m Shashank Sharma, a 3D animator and MoCap cleanup artist with 9+ years of professional experience, including 6+ years working on AAA and mobile game animation pipelines. I specialize in high-fidelity keyframe character and creature animation, facial/expression performance, and motion-capture cleanup/retargeting—delivering production-ready results for globally released titles like NBA 2K24, Jurassic World Evolution, and Lords of the Fallen.
From blocking to final polish, I collaborate closely with technical art and engineering teams to ensure animations work seamlessly in real-time pipelines (Unreal Engine and Unity). I’ve led combat and multi-character interaction animation, supported episodic-quality deadlines, and handled end-to-end delivery across multiple co-development studios—now looking for senior or mid-level animation opportunities with international game studios.
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